Sorry no time to read all.
Heigth advantage for range units a reality in S2?
Sorry no time to read all.
Heigth advantage for range units a reality in S2?
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
Higher ground doesnt give you wider range for your missles. It was in other TW version, today its not.
Hills have very little till no effect. Woods have good effect, especially vs incoming arrows.
Terrain means very little. Terrain mostly cause problems with setting up, since many maps are very clustered, with all those little towns, blocking hills in it.
There are also problems with guns, they are calculated for each single men, so you can have 1 men shooting and the other cant shoot because LOS.
My S2 Youtube channel: http://www.youtube.com/user/Kocmoc75
... which seams realistic to me and how it should be.There are also problems with guns, they are calculated for each single men, so you can have 1 men shooting and the other cant shoot because Line Of Sight
But that high ground does not give a range advantage to arrows is a pitty.
They probably took it out to discourage campers, but along with it took away an important taktical element. :(
Well, it is a huge tactical momentum, yes. To take it out is not the best idea. About LOS and single mens firing. Well, its realistic, i like it, but there should be a way to see this easyer.
You really have to zoom completely in, else you wont see this. During a battle you hardly will have the time to do this.
My S2 Youtube channel: http://www.youtube.com/user/Kocmoc75
There is a bonus in melee when fighting downhill... just run any 1vs1 test with vanilla melee units of the same kind, you'll see the difference, just not a huge one.
Hills don't help with extra distance for arrows, but they are nice to help position your troops right in some spots so you can get your guns to fire over your troops and not through them (friendly fire).
Woods can be nice for cover from missile units. Also ninjas are great for woods... they'll take out a yari cav no problem in them and on open terrain they'll lose ofc (cav lose speed and suffer in melee combat in woods ofc).
I can see the gun flashes from which ones are firing and which ones aren't plus the smoke rising from the guns that are only firing (zoomed out). The thing is you'll see some gun shots going straight through your troops and hitting enemy troops (yes i zoomed in a replay to check this out). :/
I said, the bonus is almost not there, im sure, the random factor is a lot higher. Same as some new cavtests, you can beat the randomness till a certain degreee, still, its hard to say, if its a bonus ore if its random. I couldnt see any real effect of fighting downhill. I dont see much advance on sitting on a hill, apart from the speed.
Woods are good, i go so far and say, woods a good designed, the difference makes sense and is big enough to give you a tactical momentum.
Hills are like the rearing/flanking, its maybe there, but it doest make any difference.
Aaron, did you test walking cav or the stackable moral penalties? I still have a hard time to understand some things, it seems, sometimes penalties/advances are shown, sometimes not. Bad omen seems to stack, at least sometimes, or my legendary retainer doesnt work sometimes....
My S2 Youtube channel: http://www.youtube.com/user/Kocmoc75
Well I don't have 2pcs to do tests like I could in the past... really wish I had a 2nd one for stw2, so much testing could be done. Maybe you'd like to buy me one? :)
Well as far as hill bonus go I've seen in 1v1s unit of same kind the attacker downhill winning all the time, but that was before the game was released. Can't really tell while in a normal game with all the action going on... need to run tests for that.
Walking Cav? you mean when cavalry is sitting still and getting charged yet still winning? no I haven't run a test with that in the released version... I do wonder if that's fixed
As for the stackable morale penalties units with different kinds such as whistling arrows, scare, and warcry I'm sure they stack (except two of the same kind) and I don't think retainers that give the same -bonus would stack either or else that'd be really OP. In 2v2s and up the negative retainers just go to one enemy, so everyone says anyway.
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