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  1. #1
    Member Member Magyar Khan's Avatar
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    Default Re: IDEA: MP map selector

    here is a simple example.... lets discuss it
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  2. #2

    Default Re: IDEA: MP map selector

    We need something for stw2, the maps in ntw are darnright awful and i mean really bad. I really hope they dont screw up the game with a crap selection of maps, if anyone from ca is reading this, dont put impassable terrain in your games maps and this includes buildings too if your engine and units pathfinding cant handle it ESPECIALLY for multiplayer rolling hills with woods are what people want to play on not the very poorly designed maps of mp napoleon totalwar.
    The only half decent map in ntw is galcian ria and it would be 10x better with none of the buildings in it.


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  3. #3

    Default Re: IDEA: MP map selector

    Magy: I guess we are assuming they are going to a campaign map typical of the past few games or do you think maybe they might go for a retro, province-based map like the original (except it will be in 3D this time) ?

    If they will have specific provinces, then it would just be a matter of clicking on an area of the map. If it will be the 3D campaign map, maybe the first thing the host would need to do is to pick a map size, then a large square outline (selection box) would appear and the host could drag it around the 3-D map until he found something he liked.

  4. #4
    Rolluplover Member Kocmoc's Avatar
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    Default Re: IDEA: MP map selector

    While is might be a good idea, i doubt CA gonna use this idea.

    The best we can hope for are some good base maps to start with and a mapeditor.
    Again, with some good betatests the unplayable maps should be noticed. Its so obvious, especially since there are 90% of the maps almost unplayable. Not like you wouldnt notice while testing it.

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