The Fearful Ways clan was probably the first group to master 4v4 Teamplay. We earned it by attacking 1000's of difficult maps against some of the top defender/campers in the game. Many clans followed and surpassed us, but our original 4 (Fucyuman, BlackShip, Obake and myself) could always give the top 4v4 teams a difficult time. Which is amazing, because I was not a very good player. My army was always the first to rout and my teammates always had to save my butt . . . but it worked for us. After all those difficult attacks on those horrible maps (Tosa mountain comes to mind) my Fear teammates pretty much knew what I was going to do and would cover me and use my sacrificed army to envelope and destroy the remaining enemy. We discussed what we were going to do before the game started, and once things began, we didn't really type that much unless it was to joke around or laugh at someone's mistake. We never took ourselves too seriously back then. :)
So what Kocmoc is saying is true: The communication function will benefit the new players more than the veteran. It will make things easier for them until they find a team that they know like the back of their own hand, and until they learn the complexities of the game . . . if there are any after seeing the releases after MTW VI.
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