Well, if someone is able to control 3 armies and even winning while playing them, whats bad about that?
Why i cant just start with the option, of how many armies i want to play with?
Example: You host a 3v3 and can give money away. The amount within the team stay same, just the player has different amounts of cash.
I can clearly see it already, i stay in the center and have 50% more units, heavy melee setup holding hands to my left and right teammate. ;)
To use the topic idea. Basically there is no problem with this idea, the power among the team itself keep same, not like you create more powerful armies.
Why teammates suport each other with units?
The answer is many times, not be cause they really need more power somewhere, mostly the player isnt able to deliver enough cpm in an attack-peak.
So the teammates bring some cav mostly on the flank and control what most player cant control on their own.
I see this idea in the endphase of a game or in a situation, where you give a player in your team some units, who wont take part in the first clash.
The outcome is always the same, you raise the cpm within your units.
If your already good and using this kind of "tactic" you even more raise the effectiveness of your armies and lower the mistakes.
While this makes a powerful team more powerful, a less experienced team will struggle with this and have even more trouble.
My idea would be, to allow this kind of system only, if the player who take over some units lost 60-80% of his army. In most situation, your already in trouble and the raise of control might raise your little changes a bit.
The real good thing is, to take over units of a dropped player, this would be a very good thing. Its already harder, if your teammate drop.
On the other hand, there is a system needed which can show you so many units under your control. Right now the max units you can control are 20 ( i hope im not wrong) if you take over another army, the system has to be able to let you control 40 units in the max.
Im not sure, if this is possible with the engine.
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