Wasted another 2 hours the day before yesterday with 3 false game starts.

Two because of unplayable lag, and one because of a single lame player who quit in the first 5 minutes, dumping on the other seven players in the game.

These two problems are now at epidemic proportions in our community.

Little can be done about the bad manors of a particular player, but a pregame lag detection monitor is something doable, and is still the most critical improvement needed.

Bump!