Great idea as long as they don't take it down the road of involuntary "auto-matching" I freaking hate games that do that
Great idea as long as they don't take it down the road of involuntary "auto-matching" I freaking hate games that do that
Baby Quit Your Cryin' Put Your Clown Britches On!!!
Me too Dump. To me the whole purpose of multiplayer is to play with friends and not some random set of strangers.
I have been matching hundreds of Total War Clan teams for over seven years now on a forum based three week per match scheduling.
Believe me, these games take anywhere from an hour to two, even with regulations aimed to speed things up.
And scoring scheme less than total victory is really not doable, as winning is much too important to be left to calculators.
Gamer Replays tried to put together something faster in arranging matches with their Clanwars eSport format (not to be confused with our Clan Wars Competition).
But as far as I know, it never really worked out that well for these types of games, being better suited for first-person-shooters.
http://www.gamereplays.org/empiretot...p?show=esports
Total war players tend to be older and more serious about their fun. And prefer to hold private in-Clan practices so that they can keep their strategies and tactics secret as long as possible.
Probably the best way to arrange what you are considering is to enter contests that support Teams, and enjoy what can be provided in intentionally scheduled games.
Last edited by Tomisama; 09-08-2010 at 02:33.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
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