Mmmm, that does look good.
Mmmm, that does look good.
Is it as good as fresh milk?
Spoiler Alert, click show to read:
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
Spoiler Alert, click show to read:
Developer Diary 8 - Trading
Doesnt seem like major changes, but:
I'm struggling to understand that. Will I just have to have a merchant there, will i have to own it aargh I just want the game out already!Now, while this is a fairly big step in evolving the existing trade system, it's not the only step we've taken. As you all know, each province has a specific trade goods which contributes to the CoT's value. The value, however, used to be the only difference between them and there was not really any reason for a naval nation to keep an eye on the naval supplies trade, not so any more. We've added a concept we call strategic resources, where each trade good brings a bonus. Naval Supplies for example will give you a bonus to naval force limit. So how do you get access to this bonus? The answer is of course trade. You need to have access to a certain fraction of the world market to get the bonus, and you do this by having a least one trade in CoTs representing this fraction of the market. If, say 10% of the worlds Naval Supplies are traded out of Riga and you have at least one trader there, you have access to 10% and so on. We believe this will give a new dimension to trading even if you aren't one of the top five trading nations in the world. You will need to make sure you keep an eye on those pesky ex-vikings up north that start to put their hands on the Naval Supplies provinces around the Baltic Sea; with all those in the hands of one nation what would a sudden embargo do to your Grand Fleet?
There is something which also gnawed at me.
Allow you to choose the provinces' CoT, so you can decide which CoT they belong to.
Obviously, you can only access CoT's which a neighbour province of yours has (So no province in Middle of Spain with Hansa cot), or if they are sea connected, they can access other sea connected ones (So lets say Holland had a CoT and conquered Ceylon, Holland owned Ceylon can use Holland's CoT).
This will change trade a lot, especially for the better and for the player. There has been numerous times when I had Ide-le-France CoT, for example, but had provinces using Genoa's cot, etc. As France, I want all my land to use my CoT (in order to starve Genoa's).
Also other situations where you conquered another CoT and you lose half your territories into that CoT, so you end up with two poor CoT's, opposed to being able to just have one strong CoT.
Last edited by Beskar; 11-04-2010 at 02:30.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Dev Diary 9 - Diplomacy
Tears are actually coming to my eyes.
Possibly the most requested feature, apart from Give and Take in peace deals.First up - by popular demand - the call allies button. No longer do you have to call in your allies into pointless wars that have nothing to do with them. Instead, you can save them for wars that really matter. Allies will be automatically called when you are the defender, and you also have a check box you can click when you are the attacker to call allies. Otherwise, you can pick who joins your war and when they will do it. You can also bring new allies into a war once it has begun, but only if you are the war leader.
Dev Diary 10 - Minor Features
Nothing really special, but some nice changes to rebels.
Also the limit on diplomats/spies/merchants etc is being raised to 9.Moving swiftly along to rebels. We have made two changes to them, one cosmetic and one rather major. Each Rebel type now has a unique flag, which means at a glance you can see that all rebels are the same. Once you learn the flags you will be able prioritize the pretenders and zealots over the angry peasants. Rebels now also fight each other. Pretenders no longer help nationalists break up the kingdom they are trying to claim.
Very shiny. A little disappointed on the rebel front, since I rarely have rebel problem myself but like inflicting them on others. :P
The different rebels fighting makes sense. It was annoyed me when I spurred on patriots, then some farmers claim the province I want.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Dev Diary 11 - Diplomatic Changes
Theres a nice screenie.
Interesting points:
a new peace option against the Emperor. You can now demand that the Emperor rollback the previous reform.
vassal provinces count towards your support limit.
Controlled vassals will never grant military access to someone who is at war with their master. Secondly, masters can always call in vassals to war. Currently, only the war leader can call in new countries to the war, however countries with vassals have this restriction lifted.
And some stuff that makes having spheres useful.
A very good idea looks to be to surround yourself with vassals but don't send them into war. That way, the enemy can't attack you, but can always attack them whenever.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
The way I understand it is that Vassals are automatically called to war in both offensive and defensive engagements.
It seems they have finally officially released 4.1b
Last edited by pevergreen; 11-25-2010 at 03:10.
GamersGate says that release date is 14th December.
Developer Diary 12 - Surface Polish
Nothing interesting.
I mean, the game has new features, but they're hyping it up so far beyond what it does.
I want it. I want so badly, my toenails are aching.
TosaInu shall never be forgotten.
If you weren't aware, it's out (Unless you use Steam). First impressions are good, everything is much easier on the eye. Some issues however, the Call Allies Option seems to be broken, and often leads into massive dogpiles and near endless wars.
Divine Wind feels very clean, in the good way.
I am upset they removed the Special Pop increase to 9. It is very annoying waiting for magistrates to appear, just to build.
Edit: i like the Horde system, admittedly. It works in a good way.
Edit: Mandate of Heaven..listed as a feature, plays like the biggest nerf in existence. There are three factions, one faction lets you build, the other allows you to convert, the other allows you to colonise (which you need to do against the horde). To make it worse, it is dependant on slider changes, so you have to get the right balance in order to be the best you can be. Even more unfortunate, the AI is really bad at it, and Ming always breaks apart very quick.
Last edited by Beskar; 12-15-2010 at 04:19.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
If anyone is interested in any multiplayer games, the checksum is OJDM - (default checksum, if you need help getting it, feel free to ask)
You would require Logmein Hamatchi [Unmanaged Version] as this provides a stable network connection between users and also provides an 'spoof' IP, which is used to connect, so no worries about revealing private information.
Once downloaded and installed, you can change your name in preferences (default is System name), then click 'Network' 'Join existing network..', the name is "The ORG" and the password is "tosainu" (no speech marks)
Currently, it is me, pevergreen, possibly Diamond Eyes and God Emperor soon. But if more people are interested, we could do some pretty big multiplayer games, etc. So if people are interested and want to get involved, sort of post on here saying so, or join the network, and we will see about arranging some games.
Last edited by Beskar; 12-19-2010 at 13:57.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
What times do you play and do you use mics?
pever and I are trying to get a super huge game together. When i play mp we use vent
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
I've got DW, but I'm waiting to finish my current MM game before I install it. MP sounds like a lot of fun, I hope you'll send me a PM when you're organizing a game.
Doubt we would use mics, since it would probably hog resources (internet connection and cpu), and since we aren't directly working together (and many cases, against eachother) you wouldn't want to be distracted or have enemies know your plans.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
I'd be up for some multiplayer, my job makes scheduling difficult though. And I don't have Divine Wind yet. And I am still addicted to FM 11. And I'm pretty rubbish at EU. Apart from that, I'm game.
I can, but would prefer not to use a mic (other people in the house)
I'm generally online and willing to play from the time of this point, for the next 13-14 hours. Every day.
steam id is pevergreen, seems to be the easiest way to coordinate.
Do any of you play multiplayer on HTTT? DW isn't out on steam yet![]()
- Four Horsemen of the Presence
How would it work with different timezones?
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
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