Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 72

Thread: EU3: Divine Wind

  1. #31
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: EU3: Divine Wind

    Mmmm, that does look good.

  2. #32
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: EU3: Divine Wind

    Is it as good as fresh milk?

    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  3. #33
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Developer Diary 8 - Trading

    Doesnt seem like major changes, but:

    Now, while this is a fairly big step in evolving the existing trade system, it's not the only step we've taken. As you all know, each province has a specific trade goods which contributes to the CoT's value. The value, however, used to be the only difference between them and there was not really any reason for a naval nation to keep an eye on the naval supplies trade, not so any more. We've added a concept we call strategic resources, where each trade good brings a bonus. Naval Supplies for example will give you a bonus to naval force limit. So how do you get access to this bonus? The answer is of course trade. You need to have access to a certain fraction of the world market to get the bonus, and you do this by having a least one trade in CoTs representing this fraction of the market. If, say 10% of the worlds Naval Supplies are traded out of Riga and you have at least one trader there, you have access to 10% and so on. We believe this will give a new dimension to trading even if you aren't one of the top five trading nations in the world. You will need to make sure you keep an eye on those pesky ex-vikings up north that start to put their hands on the Naval Supplies provinces around the Baltic Sea; with all those in the hands of one nation what would a sudden embargo do to your Grand Fleet?
    I'm struggling to understand that. Will I just have to have a merchant there, will i have to own it aargh I just want the game out already!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #34
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    There is something which also gnawed at me.

    Allow you to choose the provinces' CoT, so you can decide which CoT they belong to.

    Obviously, you can only access CoT's which a neighbour province of yours has (So no province in Middle of Spain with Hansa cot), or if they are sea connected, they can access other sea connected ones (So lets say Holland had a CoT and conquered Ceylon, Holland owned Ceylon can use Holland's CoT).

    This will change trade a lot, especially for the better and for the player. There has been numerous times when I had Ide-le-France CoT, for example, but had provinces using Genoa's cot, etc. As France, I want all my land to use my CoT (in order to starve Genoa's).

    Also other situations where you conquered another CoT and you lose half your territories into that CoT, so you end up with two poor CoT's, opposed to being able to just have one strong CoT.
    Last edited by Beskar; 11-04-2010 at 02:30.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  5. #35
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Quote Originally Posted by Beskar View Post
    There is something which also gnawed at me.

    Allow you to choose the provinces' CoT, so you can decide which CoT they belong to.

    Obviously, you can only access CoT's which a neighbour province of yours has (So no province in Middle of Spain with Hansa cot), or if they are sea connected, they can access other sea connected ones (So lets say Holland had a CoT and conquered Ceylon, Holland owned Ceylon can use Holland's CoT).

    This will change trade a lot, especially for the better and for the player. There has been numerous times when I had Ide-le-France CoT, for example, but had provinces using Genoa's cot, etc. As France, I want all my land to use my CoT (in order to starve Genoa's).

    Also other situations where you conquered another CoT and you lose half your territories into that CoT, so you end up with two poor CoT's, opposed to being able to just have one strong CoT.
    Does an embargo function the same way? I have a weird feeling that if you embargo Genoa in that situation, your provinces wouldnt use it anymore. I'm probably wrong though.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #36
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Dev Diary 9 - Diplomacy

    Tears are actually coming to my eyes.
    First up - by popular demand - the call allies button. No longer do you have to call in your allies into pointless wars that have nothing to do with them. Instead, you can save them for wars that really matter. Allies will be automatically called when you are the defender, and you also have a check box you can click when you are the attacker to call allies. Otherwise, you can pick who joins your war and when they will do it. You can also bring new allies into a war once it has begun, but only if you are the war leader.
    Possibly the most requested feature, apart from Give and Take in peace deals.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  7. #37
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Dev Diary 10 - Minor Features

    Nothing really special, but some nice changes to rebels.

    Moving swiftly along to rebels. We have made two changes to them, one cosmetic and one rather major. Each Rebel type now has a unique flag, which means at a glance you can see that all rebels are the same. Once you learn the flags you will be able prioritize the pretenders and zealots over the angry peasants. Rebels now also fight each other. Pretenders no longer help nationalists break up the kingdom they are trying to claim.
    Also the limit on diplomats/spies/merchants etc is being raised to 9.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  8. #38
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: EU3: Divine Wind

    Very shiny. A little disappointed on the rebel front, since I rarely have rebel problem myself but like inflicting them on others. :P

  9. #39
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    The different rebels fighting makes sense. It was annoyed me when I spurred on patriots, then some farmers claim the province I want.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  10. #40
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: EU3: Divine Wind

    Quote Originally Posted by Beskar View Post
    The different rebels fighting makes sense. It was annoyed me when I spurred on patriots, then some farmers claim the province I want.
    It makes sense, just that this will also screw over the Russians (again!) because that will reduce the effectiveness of rebels within the horde.

  11. #41
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Dev Diary 11 - Diplomatic Changes

    Theres a nice screenie.

    Interesting points:
    a new peace option against the Emperor. You can now demand that the Emperor rollback the previous reform.
    vassal provinces count towards your support limit.
    Controlled vassals will never grant military access to someone who is at war with their master. Secondly, masters can always call in vassals to war. Currently, only the war leader can call in new countries to the war, however countries with vassals have this restriction lifted.

    And some stuff that makes having spheres useful.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  12. #42
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    A very good idea looks to be to surround yourself with vassals but don't send them into war. That way, the enemy can't attack you, but can always attack them whenever.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  13. #43
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    The way I understand it is that Vassals are automatically called to war in both offensive and defensive engagements.

    It seems they have finally officially released 4.1b
    Last edited by pevergreen; 11-25-2010 at 03:10.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  14. #44
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Divine Wind: Features trailer



    Also a release date! 15 December, 2010.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  15. #45
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: EU3: Divine Wind

    GamersGate says that release date is 14th December.

  16. #46
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Quote Originally Posted by Ibn-Khaldun View Post
    GamersGate says that release date is 14th December.
    Yeah, someone posted 15th, but then i saw 14th. Same thing really.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  17. #47
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Developer Diary 12 - Surface Polish

    Nothing interesting.

    I mean, the game has new features, but they're hyping it up so far beyond what it does.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  18. #48
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: EU3: Divine Wind

    I want it. I want so badly, my toenails are aching.
    TosaInu shall never be forgotten.

  19. #49
    Oni Member Samurai Waki's Avatar
    Join Date
    Sep 2004
    Location
    Portland, Ore.
    Posts
    3,925
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    If you weren't aware, it's out (Unless you use Steam). First impressions are good, everything is much easier on the eye. Some issues however, the Call Allies Option seems to be broken, and often leads into massive dogpiles and near endless wars.

  20. #50
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    Divine Wind feels very clean, in the good way.

    I am upset they removed the Special Pop increase to 9. It is very annoying waiting for magistrates to appear, just to build.

    Edit: i like the Horde system, admittedly. It works in a good way.

    Edit: Mandate of Heaven..listed as a feature, plays like the biggest nerf in existence. There are three factions, one faction lets you build, the other allows you to convert, the other allows you to colonise (which you need to do against the horde). To make it worse, it is dependant on slider changes, so you have to get the right balance in order to be the best you can be. Even more unfortunate, the AI is really bad at it, and Ming always breaks apart very quick.
    Last edited by Beskar; 12-15-2010 at 04:19.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  21. #51
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    If anyone is interested in any multiplayer games, the checksum is OJDM - (default checksum, if you need help getting it, feel free to ask)

    You would require Logmein Hamatchi [Unmanaged Version] as this provides a stable network connection between users and also provides an 'spoof' IP, which is used to connect, so no worries about revealing private information.

    Once downloaded and installed, you can change your name in preferences (default is System name), then click 'Network' 'Join existing network..', the name is "The ORG" and the password is "tosainu" (no speech marks)


    Currently, it is me, pevergreen, possibly Diamond Eyes and God Emperor soon. But if more people are interested, we could do some pretty big multiplayer games, etc. So if people are interested and want to get involved, sort of post on here saying so, or join the network, and we will see about arranging some games.
    Last edited by Beskar; 12-19-2010 at 13:57.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  22. #52
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    Multiplayer is super fun guys. I must say, you all should play.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  23. #53
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: EU3: Divine Wind

    What times do you play and do you use mics?

  24. #54

    Default Re: EU3: Divine Wind

    pever and I are trying to get a super huge game together. When i play mp we use vent
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  25. #55
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: EU3: Divine Wind

    I've got DW, but I'm waiting to finish my current MM game before I install it. MP sounds like a lot of fun, I hope you'll send me a PM when you're organizing a game.

  26. #56
    Mr Self Important Senior Member Beskar's Avatar
    Join Date
    Feb 2008
    Location
    Albion
    Posts
    15,930
    Blog Entries
    1

    Default Re: EU3: Divine Wind

    Doubt we would use mics, since it would probably hog resources (internet connection and cpu), and since we aren't directly working together (and many cases, against eachother) you wouldn't want to be distracted or have enemies know your plans.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  27. #57
    Peerless Senior Member johnhughthom's Avatar
    Join Date
    Sep 2007
    Location
    Looking for the red blob of nothingness
    Posts
    6,344

    Default Re: EU3: Divine Wind

    I'd be up for some multiplayer, my job makes scheduling difficult though. And I don't have Divine Wind yet. And I am still addicted to FM 11. And I'm pretty rubbish at EU. Apart from that, I'm game.

  28. #58
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: EU3: Divine Wind

    I can, but would prefer not to use a mic (other people in the house)

    I'm generally online and willing to play from the time of this point, for the next 13-14 hours. Every day.

    steam id is pevergreen, seems to be the easiest way to coordinate.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  29. #59
    Devout worshipper of Bilious Member miotas's Avatar
    Join Date
    Dec 2008
    Location
    Australia
    Posts
    2,035

    Default Re: EU3: Divine Wind

    Do any of you play multiplayer on HTTT? DW isn't out on steam yet

    - Four Horsemen of the Presence

  30. #60

    Default Re: EU3: Divine Wind

    How would it work with different timezones?

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO