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  1. #1
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: EU3: Divine Wind

    Hmmmm. Very interesting. All the generic province decisions annoyed me anyway since I'm something of a completionist with them. I felt bad if every province didn't, for instance, get land reform. Doubly frustrating when taking a province from the AI seemed to eliminate all the province decisions so I'd have to start over on them. So that's nice. Not sure if I dig that each building costs magistrates but that's probably a good move for balance issues. I never had to mint to max out workshops though. :P By the time they rolled around techwise either I had done well enough to get them in most provinces or I'd given up. ;P

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: EU3: Divine Wind

    Dev Diary 6 - Horde nations

    An interesting change of mechanics for them, makes them a lot more like actual hordes.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: EU3: Divine Wind

    Bad news for the Russians though.

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: EU3: Divine Wind

    Divine Wind dev diary 7 - Peace

    They talk about the new peace interface, but not if you can give and take in a peace deal. Thats the critical part.

    But from the screenshot, oh god i'm actually loving it. I'm buying DW on release and it will reignite the love I have for eu3.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: EU3: Divine Wind

    Mmmm, that does look good.

  6. #6
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: EU3: Divine Wind

    Is it as good as fresh milk?

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    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
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  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: EU3: Divine Wind

    Developer Diary 8 - Trading

    Doesnt seem like major changes, but:

    Now, while this is a fairly big step in evolving the existing trade system, it's not the only step we've taken. As you all know, each province has a specific trade goods which contributes to the CoT's value. The value, however, used to be the only difference between them and there was not really any reason for a naval nation to keep an eye on the naval supplies trade, not so any more. We've added a concept we call strategic resources, where each trade good brings a bonus. Naval Supplies for example will give you a bonus to naval force limit. So how do you get access to this bonus? The answer is of course trade. You need to have access to a certain fraction of the world market to get the bonus, and you do this by having a least one trade in CoTs representing this fraction of the market. If, say 10% of the worlds Naval Supplies are traded out of Riga and you have at least one trader there, you have access to 10% and so on. We believe this will give a new dimension to trading even if you aren't one of the top five trading nations in the world. You will need to make sure you keep an eye on those pesky ex-vikings up north that start to put their hands on the Naval Supplies provinces around the Baltic Sea; with all those in the hands of one nation what would a sudden embargo do to your Grand Fleet?
    I'm struggling to understand that. Will I just have to have a merchant there, will i have to own it aargh I just want the game out already!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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