Link
Not a bad article. It sort of reads like an AAR, which is nice.
Link
Not a bad article. It sort of reads like an AAR, which is nice.
"MTW is not a game, it's a way of life." -- drone
Thanks for posting this Martok!
Ja Mata Tosainu Sama.
Nice little write up. The taisho thwarted the geshia! I also got the impression you don't just make geshai (or ninjas) but "find" them but you can build stuff (gambling hall for geshia) that increase the chances.
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@Kage: You're welcome!
Yeah, I'll admit I found that bit encouraging. Geisha were the one unit/agent that were undeniably overpowered in the original game, and I'm glad to see they're apparently no longer the automatic assassination machines that they were in STW.
Yeah, I found that interesting. I'm not sure how I feel about that (being unable to train/recruit them), especially with ninjas (I can live with the geisha only being periodically available), but we'll just have to wait and see how this mechanic actually works in-game.
"MTW is not a game, it's a way of life." -- drone
The campaign seems to have some sort of plot you can interact with and mold as you make decisions and change your unit charactaristics. Sounds like fun!
Silence is beautiful
Call me a black hearted skeptic but I'm not buying this. Creativity is nice but in pre-release it only skews our perception of an already hard to pin down reality. This is the exact kind of thing that raised our hopes right before ETW and lead to disappointment, show me some screens and some gameplay footage to go along with your write up then maybe we can get somewhere. Until then, it feels very hard to link to something tangible.
Thanks for the post in any event, Martok.
sadly monk is right.... but whats a life without hope.... in a way CA doenst learn much over the years in adressing our real needs, in a post where someone throws a stupid idea in i pray they dont read it, imagine they would implement it and say.... we did listen to the community... :o(
its ust in all these years i have not a single feeling there is a real contact between us and them....
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
Very interesting, although the way he puts character development makes it sound like a RPG...
It is possible to be too much smarter than your opponent. If you give credit for more subtlety than he has, he can achieve tactical surprise by doing the obvious.
Actually, the one thing that bothered me about this campaign report is that there is no background on how the reporter got to play this campaign. The article with the campaign report just appears with no setup text to give it any context.
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