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  1. #1

    Default Multiplayer Maps

    The more i think about it the more important maps become in my thoughts for totalwar. CA really should bombard us with maps this time round, im talking campaign map - map selector for MP battles, Map creation tool, CA maps in patches after the release of game, new mp maps in the DLC - i just bought the penninsular campaign to get some more units but wheres my mp maps? And yes i want maps from the DLC that all players can play on as long as the host has bought the DLC.

    When i think back to shogun and all the things that made it the best mp totalwar experience i have to conclude that the community map packs were a huge part of it, i mean all ca have to do is fire out the tool and we the community will make sure that the mp game is fleshed out with a HUGE amount of maps. Really enjoyed trying out new maps with friends.

    This thread will be for anything to do with maps btw and ill kinda take it on a random course with just my posting.

    I would also like to see the size of maps increased, im talking about a 30% size increase for all games 2v2 3v3 4v4, the current 4v4 maps or even 3v3 are too compact, im starting to see the red zone alot again - why do we even have to see it after all these years just make the maps bigger already. I mean in ntw the maps actually have good depth its the width thats the problem, you have tons of unused space behind the start positions but the for width your struggling.

    Also multiplayer maps should have as little buildings in them as possible, they really are just annoying and almost add nothing to the game.
    Last edited by Swoosh So; 09-12-2010 at 14:19.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  2. #2

    Default Re: Multiplayer Maps

    Heartily agree with all you've said Swoosh. Downloading mappacks, playing on new terrain added a lot. I can't say I was ever happy about the deployment areas, too close to the enemy, lots of wasted space, that and lack of width hampered manoeuvres quite a bit. I'd like to see two lines to deploy behind and lots of no man's land, ditching the player zone restrictions. Models have always ruined unit pathfinding, they should be left out.

  3. #3
    Member Member Magyar Khan's Avatar
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    Default Re: Multiplayer Maps

    whats wrong with the mtw vi stw circles of deployment?
    Clan Wolves: 10 years in Total War
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  4. #4

    Default Re: Multiplayer Maps

    Think about 3v3 and the huge central deployment zone, then remember the two small zones either side that were sometimes very limited, especially with trees. 4v4 always had the forward/rear double deployment on left and all deployment was too close to opposition. How many times did the battle start and your opponent was there in your face? OK, some may like that last point but I always thought it detracted from the tactical manoeuvre that was possible. A line where you simply deploy behind would give better tactical scope and to prevent any stupid rushing the opponents should begin well out of range.

  5. #5

    Default Re: Multiplayer Maps

    I like the new deployment in ntw with all at the back but the maps need to be bigger the deployment zones show that the maps are too smal as you can barely fit your army in them


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  6. #6
    Member Member Magyar Khan's Avatar
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    Default Re: Multiplayer Maps

    well i experience in ntw that if teh maps are geting bigger the fatique rate must be changed accordingly to it
    Clan Wolves: 10 years in Total War
    visit us at wolves.magyarkhan.org
    and youtube channel https://www.youtube.com/user/ClanWolves
    and watch a Creative Assembly employee struggle in battle....

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