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  1. #1

    Default Re: Multiplayer Maps

    That's always been a bone of contention. I don't see why CA can't sort that out.

  2. #2

    Default Re: Multiplayer Maps

    At least the units recover their fatigue very quickly


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  3. #3
    Member Member Magyar Khan's Avatar
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    Default Re: Multiplayer Maps

    i think a fast recovery like i think is in NTW (i never look at those things to be honest remarkable how i managed in the tw series anyway..... ) is good... it allows a fast rush towards keyponts without paying the price over time...
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  4. #4

    Default Re: Multiplayer Maps

    What we need in shogun 2 is a list like this. im pretty sure thats not even all the shogun multiplayer maps made by users, infact alot of those maps are map packs so i can only imagine how many options we had. I remember looking forward to playing with friends on new map packs that have been released. All thats totally gone from ntw.

    http://www.totalwar.org/Downloads/STW/xmaps.shtml
    Last edited by Swoosh So; 09-26-2010 at 14:42.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  5. #5
    Freedom Fighters Clan LadyAnn's Avatar
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    Default Re: Multiplayer Maps

    Marching should not incur any fatigue at all. Armies marched for days. Only marching when harried by enemy fire, double march, hot pursuit, combat and rout should have fatigue as increasingly a factor. Then fatigue due to terrain and weather may be a multiplicative factor, but should be more like slowing down the army. This would mitigate the problem that far-deployed attacking army be penalized for taking initiative.

    Annie
    AggonyJade of the Brotherhood of Aggony, [FF]ladyAn or [FF]Jade of the Freedom Fighters

  6. #6

    Default Re: Multiplayer Maps

    Fatigue is fine in the current game no need to go changing it, if it aint broke dont fix imo.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  7. #7

    Default Re: Multiplayer Maps

    Nothing wrong with the fatigue in NTW the recovery rate is good and you can recover up to fresh again except for winter maps I think. Now if they could only fix the running in TW after all these years...

    As for maps...more the better and just give us a map making tool along with being able to download user made maps from the host as well as getting a quick preview before playing on it. We wanted to be able to download user made maps from the host since STW days and that was how long ago? TW is advanced in SP, but no so advanced in MP... I've played other RTS games years ago where you could download maps from the host and with all the money pumped in TW you today still don't have such an option. :(

    I guess we have buildings cause it's something the SP players wanted and so of course it gets transferred to MP maps. To make matters worse is they don't scale down, so when you play med or small unit size you can put more units in them and lots of people like to party in the buildings... not me it kills the game for me. So it's like lets bring an arty and shoot at the buildings for 15mins to try and take them all down just so you don't have to worry about seeing half an army in them... ZzZz boring.

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