TW vs SC/WC3/SC2 ...
What do you think? What is the better/deeper MP experience?
My experience with TW MP is limited however I played all of blizzard RTS titles (SC/WC3/SC2).
TW vs SC/WC3/SC2 ...
What do you think? What is the better/deeper MP experience?
My experience with TW MP is limited however I played all of blizzard RTS titles (SC/WC3/SC2).
pooff thats an odd question to compare these..... so very different in aims... i like wc3 and the maps.... very well balanced... esports-worthy
Clan Wolves: 10 years in Total War
visit us at wolves.magyarkhan.org
and youtube channel https://www.youtube.com/user/ClanWolves
and watch a Creative Assembly employee struggle in battle....
I never liked these 1 man unit games just never got into them, i prefer to have a bunch of men in the unit like in totalwar. Im sure ofc tho if blizzard stepped into the arena with a game similar to the totalwar series they would beat CA hands down on the multiplayer side. How could they not it would be beta tested by the community something which every good mp game needs. What CA need to do if they dont want open betas with the community involved is really get stuck into the forums about what the players are saying about mp and start talking with top players from the current game and past games. Ive no doubt if one any of my MP friends were involved in mp totalwar design it would be alot better if ofc their opinions were heard.
Last edited by Swoosh So; 09-13-2010 at 00:59.
"The mind is everything. What you think you become."
"The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."
Buddha
As a pretty heavy user of battle.net and bnet 2.0, it is going to be far above anything CA puts out. SC2 is just beautiful in how it runs. The only downsides are hopefully going to be changed, a few are confirmed as changing, but the custom maps are still...eugh. Wc3 did them better.
One thing that can be compared is the communication/community interface. On the old Bnet Diablo 2 LoD for instance, there is no "master" foyer, but a number of public channels. When you log in you are automatically routed to one and can change to another easily, or create your own by simply clicking a button and typing a name. Communication in the channel you're in is just type, hit enter, and everyone in the channel sees your message in the scrolling box, just like the old TW foyer. You can mute and do a number of other functions (add/remove friends, etc.) from the command line. You can also talk to anyone you know anywhere on Bnet (via their ID) via command line strings (e.g. m myfriendsID what is the game name and password you are in now?).
This system is ancient and works pretty well. I'm sure they divide the channels up to distribute the server workload due to the large number of people online playing. Even though TW will probably never have the numbers that bnet has, this is something that CA has to consider about a single foyer, etc..
There are also custom channels created and used by clans, with moderators who can kick, and bots that be programmed to provide information. All you have to do is know the channel name to go to one. Mods can ban you from it if you become a nuisance.
One HUGE annoyance in battle.net are the prolific bots--messaging/advertising bots, farming bots, leveling bots. This would probably not be an issue in a TW game as there are no valuable resources to collect but you never know what the games will have in the future.
Anyway, just some thoughts. I'm curious to read about the WoW interface, as I have mercifully managed to control myself and not play that game. SC too.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
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