Ludens is spot on. Given the recruitment mechanics of M2TW, the Romans can have larger max recruitment pools (and faster replenishing pools) than many other factions, and this will accurately represent their trained manpower advantages. Thus, in campaign, the Romani will enjoy an historically accurate manpower advantage in the later game. However, in multiplayer, they will not enjoy this advantage, which will prevent some complaints and balance out the experience a bit more. Keep in mind they will most likely still have quite cheap troops, so don't worry too much, Romani fans.
However, I am guessing that phalanxes will probably retain their numerical advantage, because their high numbers were about trying to accurately scale down a phalanx from real life to game terms. Of course, as long as they are expensive enough, this won't be a huge issue, whereas the Romani in EB1 have both higher numbers and incredibly cheap troops.
VikingPower, if the Celts/Sweboz/Lusotanians did not historically utilize armored slingers, then I can assure you that the EB team is not going to give them these units for MP purposes, that's just not how EB works.
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