Quote Originally Posted by NoHelmet View Post
What, even armour and attack upgrades? Damn...
My theory is that unit selection for rebelling towns works through the same programming routine as the automatic unit selection for custom battles. The town gets a virtual budget to spend on units and upgrades. The unit choice is limited to what is available for recruitment (based on the MICs and the "faction_owner" setting of the governor's residence), but experience and weapon upgrades can be bought regardless. An exception is when a revolting town is designated the eleutheroi capital: then it can recruit anything.