Hi all,
first of all, I love EB, I still play it all the time.
Anyway, I was thinking about ancient warfare and how its represented on the battlefield in this game. The thing that always strikes me as the most innacurate (thanks to the great work on units by the EB team) is the ease of ordering many small units about in a way no ancient general could.
The way I understand it most ancient battles did not have many detachments of an army moving about independantly, but rather the main body of the troops would move about as a single body for the most part.
I know that the engine is set up in this way but I have an idea of how to more accuratly represent how cumbersome large bodies of troops would be, especially pike phalanxes and other such units. What if the unit size was drastically increased. for example, having a pike phalanx of 1000 men rather than 240.
While this would make very large battles difficult on any computers armies would usually have less units in them due to higher upkeep costs and the like.
I know this isn't something that is likely to be done, and probably wouldent even work very well, sieges would fall apart for example, but I was just curious what people thought of it.
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