Originally Posted by
Captain Trek
A completely surrounded unit whose morale breaks will fight to the death anyway. An interesting thing about that mechanic is that a unit that is at broken morale and "fighting to the death" is massively worse in combat... I've it happen numerous times where an elite unit such as Argyraspides is surrounded by my units and breaks, they then proceed to get rapidly and efficiently slaughtered even though they are technically still fighting, well able to lose the remaining half of their number in 20 seconds where it took several minutes for my levies and other crappy units to whittle down the first half... For this reason, I generally find it uneccessary to heavily disrupt my units by trying to create a breach for them to rout through, as simply letting them fight to the death results in a quicker and more efficient finishing off of the unit (even if I do take a few extra casulaties, casulaties I probably would take anyway while trying to create a breach for the routers).
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