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Thread: Government types

  1. #1

    Default Government types

    Having played EB on and off, I have never found much of a use for type 3 governments. If the regon isn't a homeland I will go for either a type 2 to get the best factional troops that I can or a type 4 if there are some good regional troops available. Could some one enlighten me on the usefulness of the type 3?

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Government types

    Quote Originally Posted by TKaz84 View Post
    Having played EB on and off, I have never found much of a use for type 3 governments. If the regon isn't a homeland I will go for either a type 2 to get the best factional troops that I can or a type 4 if there are some good regional troops available. Could some one enlighten me on the usefulness of the type 3?
    If you're doing a generational advance through the government types (I did that in an old Roman game), then it inevitably comes after your client ruler dies.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Government types

    Depending on faction, you can use type 3 to boost up experience for the troops built there ( sweboz for example ), while you don´t actually need the highest tier barracks to recruit your factional units available in those particular provinces - chatti spearmen + chatti jugundiz only require tier 3 of the factional barracks, and you still benefit from the bonuses of tier 3 government building. tier 4 also decreases law, and doesnt give any public order bonuses for sweboz, while you might want to lower corruption and unrest in those regions, without having a client ruler governing the province.
    Aside of that those buildings got some RP reasons, imo: type 3 government represents a semi independent allied state of the semionez, while type 4 is an independent client province. But if you roleplay the unification of the sweboz, you might want to have "convinced" the chatti or other tribes to join your confederation, instead of ruling them directly through type 1 administration.

    /off topic: i really love the RP aspects of EB, but would it be possible for EB2 to implement some kind of link between the ethnicity of a governeur with the ethnicity of the province? Like: depending on the art of gouverment system in chatti land, say, type 3, one should rather use a chatti FM to get the full bonuses of the province, while others would cause unrest ( similar to the imposter trait mechanics ). Also, i guess the "attuned gouverneur" should symbolize this, but it would be much cooler, if one coud link the FM to the province through traits or ancillaries, indicating the connection between FM and the province, wich he has gained as his domain, even if he is located somewhere else on the map. Just some ideas, wich actually belong in EB 2 forums, but came to my mind while typing the stuff above :)
    - 10 mov. points :P

  4. #4

    Default Re: Government types

    Type 4 government means you have to install a Governor with an expensive bodyguard upkeep of up to 1000 mnai each turn. Thats why I almost always go Type 3 instead.

  5. #5

    Default Re: Government types

    I thought the same at one time, but type three actually opens up some higher level buildings that can be useful. larger garrisons for troublesome provinces and occaisionally economy boosting building types too. Sometimes I'll save a game and use the money and process_cq cheats to compare the advantanges before reloading and choosing a build path.

  6. #6

    Default Re: Government types

    Quote Originally Posted by TKaz84 View Post
    Having played EB on and off, I have never found much of a use for type 3 governments. If the regon isn't a homeland I will go for either a type 2 to get the best factional troops that I can or a type 4 if there are some good regional troops available. Could some one enlighten me on the usefulness of the type 3?
    Type 3 is cheaper and quicker to build, for one thing. If you want to build other items very quickly in your new province, like roads and barracks, then Type 3 is a good choice to begin with. Plus with it you can recruit a mix of factional and regional units. Type I will close off all regional units - and sometimes there are good ones you might want to use.

  7. #7
    Member Member Vilkku92's Avatar
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    Default Re: Government types

    Quote Originally Posted by Titus Marcellus Scato View Post
    Type 3 is cheaper and quicker to build, for one thing. If you want to build other items very quickly in your new province, like roads and barracks, then Type 3 is a good choice to begin with.
    Wasn't it the other way around? At least I remember Type 4 being the cheaper and faster goverment.

  8. #8

    Default Re: Government types

    I guess he means compared to type 1 ( 3 turns vs 10 )
    - 10 mov. points :P

  9. #9

    Default Re: Government types

    Quote Originally Posted by vollorix View Post
    I guess he means compared to type 1 ( 3 turns vs 10 )
    Yes.

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