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Thread: Where should I go to next?

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  1. #1

    Default Re: Where should I go to next?

    I need to ask: do you do those "campaigns" using "show_cursor" and so on, or do you actually board a fleet and sail? XD

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Where should I go to next?

    Quote Originally Posted by A_Dane View Post
    I need to ask: do you do those "campaigns" using "show_cursor" and so on, or do you actually board a fleet and sail? XD
    I moved them. Haven't got time to mess about sailing them there. Took me about two turns to have Massalia and divest myself of Taras, Ambrakia, Epidamnos, my fleet and elephants.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Where should I go to next?

    hehe :P forgot how the command to actually move them sounds, i once sailed from Gaul to Galatia xD

  4. #4

    Default Re: Where should I go to next?

    The romans are your pals you say? Very well, they should attack the gauls at some point. You can take the east, they, the west.
    Also with the carthies. If you're friendly with them, and they find a reason to pick on the Luso's, go for that too.

    I'd install clients in provinces where a large Greek presence is historically plausible (for me, wherever I can recruit a client strategos, not vollorix), and level 3 governments for occupation where not.

    When Rome and Carthage quarrel, side with the Romans. Aggressively ;)

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Where should I go to next?

    I go with type IV and the appropriate local client everywhere, we are not a conquering power, after all! We just like to install governments amenable to our goals.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Where should I go to next?

    It's your game ofc, and clients usually have big influence and can pay for themselves by keeping public order without the need for so many levied garrisons (which means more tax). Anyway, why Epeiros? I'd much rather get rid of a less relevant faction and the least relevant Hellenistic state is Pontos.They're Eastern flavored, so more modding is needed, but they hardly ever do anything.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Where should I go to next?

    Quote Originally Posted by rotten View Post
    It's your game ofc, and clients usually have big influence and can pay for themselves by keeping public order without the need for so many levied garrisons (which means more tax). Anyway, why Epeiros? I'd much rather get rid of a less relevant faction and the least relevant Hellenistic state is Pontos.They're Eastern flavored, so more modding is needed, but they hardly ever do anything.
    Because they're Western Greek and the most dispensible faction in the game. Five years after the official campaign start, in the real world, they were an irrelevance.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8

    Default Re: Where should I go to next?

    Quote Originally Posted by rotten View Post
    It's your game ofc, and clients usually have big influence and can pay for themselves by keeping public order without the need for so many levied garrisons (which means more tax). Anyway, why Epeiros? I'd much rather get rid of a less relevant faction and the least relevant Hellenistic state is Pontos.They're Eastern flavored, so more modding is needed, but they hardly ever do anything.
    Historically Epeiros was the first of the EB factions to vanish and in game there is a 50-50 chance they are defeated by the Makedonians, by using Epeiros to migrate you just make that "choice" for them.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

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