That's good to know cause it looks very misleading especially if the soldier lives for awhile, but whatever works because we don't play zoomed in anyway (camerafreedom for the win). I just hope when I play STW2 I don't have to mouse over so many units all the time just to know what they are...in NTW some you can tell apart, but many look alike, but probably won't be the case since their are less units in STW2. In STW I could be zoomed out and take one look at my enemy or enemies and know right away what all the units are and in NTW you can tell which are line,light,snipers, and cav, but not easily which unit it is exactly.
Now if they just fix the controls it will make the game more enjoyable without having to double check or the waiting to issue a command before you can move on to something else.
I want to draw a line and my unit runs into that formation and not have to wait before I can hit the R key because if you hit it to fast before the line drawin command reponds your unit will walk. I want to single click a move order and have my unit run and not have to worry about a double click not working because you didn't time your double click right. I want to single click run way points around the backs of my enemies. :) All this could be done easily with a run toggle that acts for all units that you click on and every unit will run and when it's off you can use the R and double clicking for running. When action gets hot you can't be double checking to make sure units are running and waiting to hit R before moving on to something else.... every second counts. Who likes double clicking and hitting R over a hundred times during a match anyway?
Box formation what the heck? If one soldier from a enemy unit makes contact with a unit of yours that has a square ability they won't be able to square... no matter how spread out that enemy unit is or how big your unit is. A unit that is given the square command should try and get into square formation no matter if it made enemy contact or not and when more enemy soldiers make contact with that unit than of course the less it can square and less bonus it has. None of this flashing on and off square option when an enemy unit keeps touching ever so slightly one of yours. It's also annoying having to double click a unit into square formation when it's not in square formation yet, but the toggle shows it is. Also you need to make sure you units come out of square formation the way they were before going into square... they sometimes will have their flanks or backs to the enemy even when the unit hasn't even made contact with an enemy unit to force it's numbers down or change it's position some. You can select multiple units hit square and hit square again and not all will come back out of square formation. If a unit is on the move and you hit square that unit should stop right there and square and not keep moving to its destination before going into a square formation. In the end I hope they don't have a square formation in STW2 probably won't, but if they do I hope it's fixed.
Fire at will... you can hold F to take it off and go to melee and click on an enemy unit, but if the game lags you have to wait before issuing the attack command. I think in STW even if the game lagged you could hold alt and it'd switch to melee and you could double click on an enemy unit and not have to wait. I like as an option to be able to tell which unit is toggled off of fire at will like next to the units moral above the unit or at the very lest on the unit card.
So lets eliminate the double checking and the waiting before issuing commands to make the battles much more easy flowing with the controls. :)
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