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  1. #1

    Default Re: MP playability

    It sucks this day an age we still have to worry about drops... Why dose steam need to be running while we're in game? Nothing like having a timely drop in a tournament match just so it can be played over. With NTW a drop is more believable which sucks because when I played WiC and someone dropped at just the right time you knew there was a good chance they were full of it cause drops didn't happen much at all. I think out of the whole yr I played WiC I only dropped maybe once or twice out of my 400 clan matches and that's it. I wish it was the same way for TW, but of course we're not so lucky and the sad part is TW is a much bigger name with more money. It all comes down to the servers and steam has to be in the way on top of that... :(

    They need their own dedicated servers, but that only happens with big MP games.

  2. #2
    Rolluplover Member Kocmoc's Avatar
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    Default Re: MP playability

    STW/MI. EA did rund the server. No idea, but whats so hard to run a server for such games?
    I did run 5 server on my own for NWN and the server did hold around 350 Player in their peaks, while the amount of dates was hundred times higher, this cant be a problem.
    As far i know, the server just create the game and get the player together, once the battle started, the game runs on the host. Or im wrong?

    Anyway, this cant be about money, i just cant believe that. Some server and the traffic for a game like TW is nothing.


    Koc

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