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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: STW2 Interview

    Happy about the RPG skill tree system (I think it will work a lot better than the V&V of RTW/M2TW) and the twostage naval invasion. That should be good, depending on how the unloading battle works.


    Interested if the Hitori(?) faction is only playable in the campaign if you buy the limited edition.
    Last edited by pevergreen; 10-13-2010 at 10:25.
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  2. #2
    Darkside Medic Senior Member rory_20_uk's Avatar
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    Default Re: STW2 Interview

    I've not enjoyed the previous trait / henchmen system as it required micromanagement to ensure that staying in one place too long didn't cripple a general (but moving him one square would prevent it...) and for those with loads of time obsessive micromanagement could gain massive rewards (junior royals farming for henchmen and then offloading them to front line generals).

    Traits, if well done, could be a boon But not without possible pitfalls.

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  3. #3

    Default Re: STW2 Interview

    Agents are quite limited in number in ntw and i expect to see the same in STW2.


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  4. #4
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: STW2 Interview

    Im not very pleased about this Hitori/ Hattori faction as its completely unhistorical. Hattori Hanzo and his clan men were serving Tokugawa Clan and the Iga Shu peasant league was never any kind of major force to reckon with other then tenaciously defending their home province from invading forces of Oda Nobunaga.There would have been a dozen more powerful clans to replace them as playable. If the developers would have wanted to do something different for an extra faction, Ikko Ikki faction lead by Hongan-ji could have been made. I must confess this is the first very disappointing news from the development.
    Last edited by Kagemusha; 10-13-2010 at 13:18.
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  5. #5
    Defender Troll Member Revolting Friendship's Avatar
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    Default Re: STW2 Interview

    I think that if they make this Hattori-clan play much differently from the others they could combine good game-play somewhat with historicity. So while playing the Hattori (thought I'd prefer Iga Monto, sort of a clan confederation instead of just 1 family), rather than having the objective to conquer Japan, you'd
    1) have the objective to full-fill missions given to you by other clans, to earn money, prestige and a standing with respective clan (and potentially distance yourself from others)
    2) protect your homeland, which is so poor relatively speaking that grand-scale military expansion isn't (practically) possible, but still very defensible to those who are familiar with its rugged terrain and use the right tactics to their advantage, and
    3) ultimately single out a patron clan to ally yourself with, and serve them as exclusive agents rather than free contractors. And by securing their place as Shogun, you win the game together with them.

    But yeah I'd also love to see a Ikko-faction, and at least 10 additional playable clans. ;)
    Regardless of how many are playable, to properly simulate the political situation of the sengoku jidai a whole host of clans is really nessecary. In total I think 30 is an absolute minimum, with a very active system of revolters, emergants and re-emergants.
    lol

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