Ok, I have ran a few tests, and apparently there is a limit on unit size somewhere between 200 and 250. Therefore, I have decided to set the crusader spear units back to 100 men. I think I will also set the other crusader units back to regular strength as well, since the concept has not worked out quite like I had expected it to work.
If you guys think the extra troops are needed, I will go in and lower the price of the crusader troops some more, so that more units will be created.

I went ahead and played a fairly large battle with Huge unit sizes, and it certainly filled up the map. I also saw why people say that huge sizes make units rather unwieldy. I think I will try Large sizes for my next campaign, and see how they work out. I am thinking they will be alright, though it may help to increase the default number of rows by one.
Does anyone know of a poll on what size people play as?

If there is anything else that you think needs changing, speak up, because I am going to post this update soon so that people will stop getting crashes.
(Btw, you can fix it yourself by changing the 150 to 100 in the 8th entry for OrderFootSoldiers, CrusaderFeudalSergeants and CrusaderChivalricSergeants.)

Also, how does unit balance seem to be with the lowered defense values for the later spear units? I have been playing a Late era game as the Byzantines (good God the Mongols are tough on the steppes), and through a bribe I ended up in one battle with Chiv Sgts defending against Hospitaller Ft Kns, and the Ft Kns cut through them like they were made out of paper mache (sp?).

I have about decided that the only way to avoid automatically losing naval battles is to make sure you have more than one ship in all your stacks. I have changed ship speeds back to about what they were originally.
One change I did make was to reduce all the 4-turn ships to 3 turns to build.

I also raised the land values of Constan and the levantine provinces back to about their original values, to represent the land trade that passed through them. The Byzantines were just too vulnerable with so much of their livelihood dependent upon dominating the seas.

Has anyone tried playing as the Burgundians yet?

I guess the posts here have been down the last few days due to the war in Iraq, but I think that maybe everyone is also about satisfied with the mod in its current form?
Myself, I have been having some exhilarating, frustrating, and often very bloody battles taking on the Horde in southeastern Europe.

I think I have messed with about every aspect of the mod by now, and I really can't think of anything more that needs to be looked at. I have a couple of discussions that I want to start soon, so that I can have a clear idea of whether or not I want to introduce a new concept to the game with the arrival of VI, but I think that the 1.* edition of the mod is about done.
Has there been an announced date for when VI is going to be on store shelves?