My cavalry and skirmishers are split because it makes a double-envelopment possible. It works every single time, I don't care if the enemy masses their cavalry on one flank, chances are the stupid AI will just charge them into my line. Which means I only need one of the two cavalry wings to loop around and finish them off. There's nothing theoretical about this, I've used it countless times and its worked every single time.
If I see massed cavalry on one flank, I ignore them. All it means is that their other flank will quickly be turned, so the one facing it just has to endure a little.
I don't move them all to one or other flank when the battle starts, they wait in reserve until an opportunity presents itself. They're behind the line to screen them. It also stops the AI breaking off some or even all of it's army to chase them around.
There's no fail at all, it works. If the AI splits their cavalry, I destroy them in conjunction with my infantry. If they mass them, I turn their other flank then swamp them. Hell, they're not even big-charge cavalry in the first place. I rely on my infantry to do most of the fighting and flanking, cavary mostly lurk in the rear to unnerve, then kill routers.
Yet countless Roman generals split their cavalry, with the Romans on the right and allies on the left. Some of them even won!
Behind the line is still on the wings, just not out on their own where the AI can charge them, and you end up having to move them to shelter anyway. Moving cavalry out to the wings once the line engages is a trivial thing. Having to run behind before that happens, possibly chased by a now chaotic enemy is not.
I like a mixture of skirmishers, javelins are more effective than arrows, they just don't have the range. In general archers aren't much use against armoured targets, whereas they're brilliant for killing enemy skirmishers (not peltastai, though).
But yes, peltastai are good as outflankers when they've expended their javelins. Also good in sieges outside the walls peppering the defenders before the rams have finished their work.
I think I'll go with the merc phalangites, levies are for garrisons (same goes levy hoplites, akontistai and so on).
EDIT: Ah, having checked the unit list, I can build Kleruchoi Phalangitai, who are a lot better than the levy pikemen (though not as good as the mercs). I might do one merc, one Kleruchoi.
Exactly. The AI is stupid, and station your cavalry too far away from the main body and they'll break their force to engage them.
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