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Thread: [Unit experience] What are the effects?

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default [Unit experience] What are the effects?

    This is more a basic RTW engine question as much as anything else, but I was mainly wondering whether there were hidden effects.

    The obvious things you can see are an increase in attack stats, defensive skill and morale. One point per chevron.

    Are there any others? Does the range of skirmishers increase, for example?
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    Apprentice Geologist Member Blxz's Avatar
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    Default Re: [Unit experience] What are the effects?

    I beleive the accuracy of ranged attacks increase. but thats only what i have picked up from random forum posts.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Blxz View Post
    I beleive the accuracy of ranged attacks increase. but thats only what i have picked up from random forum posts.
    That's "attack stats" really. Both melee and missile attack ratings go up one for one with chevrons.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by QuintusSertorius View Post
    That's "attack stats" really. Both melee and missile attack ratings go up one for one with chevrons.
    Yes but for missile units, apparently attack stat increases are equated to accuracy increases. So a freshly recruited unit of Cretans will be somewhat accurate while a gold chevroned unit will almost all hit with their arrows. Not sure what weapons upgrades would equate to though.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Unit experience] What are the effects?

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Yes but for missile units, apparently attack stat increases are equated to accuracy increases. So a freshly recruited unit of Cretans will be somewhat accurate while a gold chevroned unit will almost all hit with their arrows. Not sure what weapons upgrades would equate to though.
    I see. That's the sort of "hidden" thing I was getting at, you can't tell that from the unit stats.

    I think weapon upgrades again add to the attack stat (which unlike defense isn't broken down into constituent properties).

    A tangential question, what effect do command stars have? I think it was something like +1 morale and +1 defensive skill to every unit for each star.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: [Unit experience] What are the effects?

    Well, from my experiences with RTW and some of it´s mods i´ve noticed, though it is really very personal experience, that units tend to follow orders more accurate and quicker if under the command of multiple star general. It actually makes sense, and the common lack of stars for your generals in EB sometimes makes me feel like a complete noob :) But, as i said, it´s just a kind of feeling, i can´t prove this...

    Besides: Command stars seem really to affect the whole battlefield, not only the nearby troops - you can see this often, how AI soldiers suddenly loose their high morale, not only because their general was killed, but also because they then seem to loose all those bonuses.
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