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Thread: game not workin

  1. #1

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    i downloaded medmod 1.8 awhile ago and used most of the files and parts of others (new units and territories). But now my mod and my friend's (i sent him mine) doesnt work. the game wont load. mine says CrusaderGendarmes parsing and his says "This program has performed an illegal operation" whats wrong?
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  2. #2
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    I think if you download someones mod they expect you to use ALL of the files that come with it , if you have mixed other files from other mods or things you did, How could you think it would work properly, try downloading the mod and play it as is ,No troubles mate...
    Taking life one day at a time!

  3. #3
    Creator of the Medmod for M:TW Member WesW's Avatar
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    No, you can't use just parts of the mod, at least not mods that add new stuff to the game. I have also made some other things that could have crashed the game if you had gotten past the names.
    Wes Whitaker's Total Modification site:

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Mods: mixing sometimes work, sometimes not.

    A modded startpos file using default factions/units/buildings (mod A), will work with a 'basic' modded Unitstat (like better morale, better archers or spears; mod B). But a startpos file using new units, won't work (not even show up) with a 'basic' stat.

    It's not easy for a modauthor to claim that his mod will work with other mods, as he doesn't know what's in the other mod.

    I think that your 'error' is just the message that the game did not found CrusaderGendarmes in the unitstat, but it's listed in DeadPage.coords. It should be possible to ignore the message and continue. I don't know about your friends.

    This may be a tip for you. TW games work (just like most games) without being included in the register. If your harddisk permits: copy the entire MTW folder and its contents to a new place (about 2.4 gig). Keep the original install for standard games and/or quick restore and use the copy to install and play mods. You can replace the mod copy if you want to try a new mod.

    It is a pity, that MTW does not allow multiple mods in their own subdirectory in MTW (like UT and Quake3 do).

    VI will improve things: it will add 10 custom BIF folders and the startpos files will be linked with stats in a subdirectory (no need to swap those around). It wouldn't surprise me if VI would offer even more.
    Ja mata

    TosaInu

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