
Originally Posted by
vartan
As you can see, for a non-phalanx defender, defending (i.e. idling) will result in a tricky situation. Either you can idly defend, losing more men yet remaining fresh, or you can actively defend (i.e. guard mode disabled), and be more tired yet survive with more men (because you routed the enemy faster). The question is: Do you want less men that are more fresh to be used later in the end game? or do you want more men, albeit tired men, to be used earlier, during the mid game? To be honest, I would go with the latter because fatigue doesn't play nearly as much a role in the game as quantity does.
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