Andy: M2TW uses a recruitment system with unit pools of various sizes, along with a certain level of replenishment for each pool. Pool size and replenishment rate is individual for each unit type.
My idea was that you would use larger recruitment pools with higher replenishment rates for the units that you would prefer the AI to recruit many of and smaller pools with lower replenishment rates for those that you want the AI to recruit fewer of.
If an ideal army for example has lots of standard infantry, some cavalry, a couple of skirmishers and very few elites, you could, through unit pool sizes and replenisment rates, arrange the availiability of those unit types so that the AI's recruitment - and therefore also its army composition - follows that model.
EDIT: I have this bad habit of using awfully long sentences. I hope the above is readable![]()
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