Sorry about the late response- bit of a series of exciting events in my HRE campaign- don't seem to find time to log on !!
but the AI won't simply be fixed by balancing stats and animations And Pray where did I say so explicitly ?
What I had said that due to the new animation system unit balancing is now infinitely more complex as compared to the RTW engine- and Cohesion, mass, formation are integral to balancing- its just that animations are currently the biggest offender.
For instance you can create a 2 handed spear unit with long spears rather than pikes and if give them decent mass and cohesion they will defeat units with much higher attack animation speed and better stats because the longer spear length and decent mass allows more spear animation attacks along the frontline. Now if you take the same spear unit and face it with a unit with identical stats and attack animation as before but give them looser cohesion and mass it tends to spread out around the spear unit and inbetween the spears and more parts of the unit are in contact and then the faster attack animation wins.
And what about clumping?? your unit with looser cohesion and mass is more likely to have just a couple of men fighting while the remainder sit around admiring their navels.
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