Large or Huge? I remember Huge had path-finding issues and drained cities too much on vanilla. Same on EB? I believe Large was the overall consensus in vanilla, how about EB?
Thanks!
Large or Huge? I remember Huge had path-finding issues and drained cities too much on vanilla. Same on EB? I believe Large was the overall consensus in vanilla, how about EB?
Thanks!
Personally, I think Huge gives the best results in terms of realism and challenge. It's approximately 1/10 scale, which has a neatness about it.
There's a script to redress AI recruitment (preventing them depleting their populations by adding them back in) which means it simply becomes a check on the player over-recruiting out of their main population centres.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Huge is best, because of the EB script only the player gets stung from depleting his cities, not the AI. Which means the player is encouraged to recruit as little as possible and use his army efficiently. I also hire as many mercs as possible, it's worth the money to avoid depleting your town population.
Pathfinding in towns is difficult on Huge unit size, but that is as it should be. There's a reason why most ancient battles were fought on the field and not in city streets - street fighting did make armies very hard for generals to control.
I personally prefer large. Units on huge I tend to find are simply too unwieldy for my liking, whereas on normal there often aren't enough men on the field to make for interesting battles. It's true that the EB scripting is more geared torwards huge (as otherwise the AI gets 100 population dumped into its settlement for every unit it recruits, as, IIRC, the AI gets 200 free population for every unit it recruits), but that's just fine by me. Bigger cities are harder to keep under control once conqured anyway, which adds to the challenge.
I like Huge best as having phalangite units of less than 200 men seems somewhat strage. that said I rarely use phalangites myself, most of the time I'm fighting AS or Ptolemaic Phalanxes.
apart from that with "huge" you're about as close on real numbers as "realtime strategy games" gets (yeah RTW is actually turn based but the battles are realtime) it gives one an atleast remote idea of how large battles were compared to movies atleast where you'd be happy to see fifty guys run into another fifty and the king of persias BG consists of like 5 horsemen^^
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
You mean, that's not how things went down back then? :O
Seems like in EB I should give Huge a shot. Thanks for the advice!
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
ah that explaines why steppe camps ere not all huge :D...and half of that for cavalry units.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
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