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Thread: Recommended unit size?

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Apr 2008
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    Default Re: Recommended unit size?

    Quote Originally Posted by Titus Marcellus Scato View Post
    Pathfinding in towns is difficult on Huge unit size, but that is as it should be. There's a reason why most ancient battles were fought on the field and not in city streets - street fighting did make armies very hard for generals to control.
    Absolutely, it's as close as we can get within the confines of the engine to representing the chaos of taking a settlement by siege with streetfighting.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Recommended unit size?

    Quote Originally Posted by QuintusSertorius View Post
    Absolutely, it's as close as we can get within the confines of the engine to representing the chaos of taking a settlement by siege with streetfighting.
    it's even worse, if you do it by turning on the "general POW cam"... Makes it extremely difficult to see wth is going on xD

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