Originally Posted by
Revolting Friendship
There are so many things the player can do at this point to get an edge over the AI. Unrestricted vision and birds-eye view is just two of them. He can also pause the game to micromanage his units and respond to critical changes in the situation.
I think to make the battles harder, CA could at least implement optional difficulty-features that would prevent the player from exploiting the game so much. We can already choose to have restricted camera, but truly hardcore players should have the option to restrict camera to their general. Thus, he would be forced to leave command of some units to the AI since he cannot be at all places at once.
Moreover, one should be able to check off the ability to issue orders on paused, which would further limit the players advantage.
A final touch that would be neat to have is order latency. If you issue an order to a unit that is far away from your general it would take some time for it to go through. In worse cases it could even come out wrong or fail to get through at all.
Touches like these would put the player in a more realistic situation and would also give the AI some reprive.
I think a big part of the AI's flaws is not due to it being awfully bad, it's largely due to the great advantages the player has on his side, and the fact that these allow him to orchestrate his battles in very difficult and intricate ways. Then it comes as no surprise that the AI cannot adapt.
Historically, generals could not play it like this. They had predefined army formations that they largely stuck to, unless lining up the army along a defensible position. They didn't do this out of preference but pure nessecity, since it was the only way for them to control their armies with any semblance of cohesion. These formations were also sluggish to reform and once an avenue of approach was taken it was exceedingly difficult to just suddenly change it in response to unexpected turns. Moreover they had to delegate the leadership of the army's units to vassals/generals who were entrusted to carry out their part of the strategy, and did ofcourse not always comply to the satisfaction of the overall commander. They might have different ideas or motivations, which often caused problems in the execution of a plan.
I can assure you that if we got the chance to face any of the great generals of previous ages with the same advantages we are given in this game we could confidently beat any one of them, Napoleon, Alexander, Hannibal, Gustavus, Hideyoshi, you name him. Because the things they had to struggle with the most wasn't the battleplan at any given moment, but the execution of it. If they could with as much ease as us, form and reform their army and move all units in cohesion and exact formations with such perfect timing, they could've overcome any challenges with rediculous ease, in the same way that we do.
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