Post 3385 of the Game Thread




Wall of the Commentary


Episode IV: Not even close to being done yet



Spoiler Alert, click show to read: 
Link to the spreadsheet which indicates which attack is good versus which defense.

CLICK HERE.

Explanation:
Spoiler Alert, click show to read: 
(W) Means this defense (horizontal) will ALWAYS win against the specified attack (vertical). If using Judgment, the move will also succeed as a defense as well as an attack.

(L) Means this defense will ALWAYS lose against the specified attack

(-) Means this will have no effect, or I was lazy and I didn't put an L there. Basically the same thing as L.

(Rank) Means I have to check the rank of the attacker versus the rank of the defender, and take into account passive boosts to rank and possibly saber form as well. If the rank of the defender matches or exceeds the rank of the attacker, the defense works. If the rank of the attacker exceeds the rank of the defender, the defense fails.

(Absorb) Means that the user of the move (Judgment) will not only perform an attack against someone, but Judgment will also act as a defensive move. In this case, it will also succeed as a defense and also learn the dark side attack in question.

(Counter) Means that the user of the move (Judgment) will not only perform an attack against someone, but Judgment will also act as a defensive move. In this case, it will also succeed as a defense and also learn the dark side attack in question AND use it against the person who performed the move, simultaneously.

(30%) Means that the person with Art of Movement has a 30% chance of not dying due to saber, orb I, or lightning I.

(Add 1) Means that the defense or passive ability boosts your rank by 1 against sabers.

(Reflect) Means that this saber form will reflect the attack back at the attacker.

(Form) Means that this defense is a saber form, and you must consult the saber combat chart to determine effectiveness. Highest rank wins.


Saber combat chart:

Spoiler Alert, click show to read: 
Form I: Shii-Cho, also known as The Way of the Sarlacc, or The Determination Form, was the first of the seven forms of lightsaber combat.

Adds +1 Level when facing two opponents.
Adds +1 Level when facing two blades.
Adds +1 Level when facing Vaapad (Form VII)
Adds +1 Level when facing Niman (Form VI)

Minus -1 Level when facing one opponent.
Minus -1 Level when facing Makashi (Form II)


Form II: Makashi, also known as The Way of the Ysalamiri, or The Contention Form, was the second form of the seven forms of lightsaber combat.

Adds +1 Level when facing Shii-Cho (Form I)
Adds +1 Level when facing Ataru (Form IV)
Adds +1 Level when facing two blades

Minus -1 Level when facing force projectiles (lightning, orbs, etc)
Minus -1 Level when facing two opponents
Minus -1 Level when facing double-blade
Minus -1 Level when facing Niman (Form VI)


Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.

Adds +1 Level when facing force projectiles
Adds +1 Level when facing double-blade
Adds +1 Level when facing two blades
Adds +1 Level when facing Ataru (Form IV)

Minus -1 Level when facing Vaapad (Form VII)

Form IV: Ataru, also known as the Way of the Hawk-Bat, or The Aggression Form, was the fourth of the seven forms of lightsaber combat.
-allows Two-handed Lightsaber combat (twin blades)

Adds +1 Level when facing Makashi (Form II)
Adds +1 Level when facing Djem So (Form V)

Minus -1 Level when facing Soresu (Form III)

Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat

Adds +1 Level when facing force projectiles
Adds +1 Level when facing two opponents
Adds +1 Level when facing Soresu (Form III)
Adds +1 Level when facing Vaapad (Form VII)

Minus -1 Level when facing single opponents
Minus -1 Level when facing Ataru (Form IV)
Minus -1 Level when facing Niman (Form VI)


Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
-Allows Two-handed Lightsaber combat- Jar'Kai (twin blades)

Adds +1 Level when using two blades offensively.
Adds +1 Level when facing Makashi (Form II)
Adds +1 Level when facing Djem So (Form V)

Minus -1 Level when facing Vaapad (Form VII)
Minus -1 Level when facing Shii-Cho (Form I)


Form VII: Juyo / Vaapad, also known as The Way of the Vornskr, or The Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order.
-Allows Double-bladed lightsaber combat

Adds +1 Level when facing Force Lightning
Adds +1 Level when facing Form III (Soresu)

Minus -1 Level when facing Djem So (Form V)
Minus -1 Level when facing Twin Blades




Abilities by rank.

  • Number indicates Random.org result.
  • If you have tier I of an ability and land on tier II or tier III, you gain tier II.
  • If you do not have tier I of an ability and land on a more advanced form, you do not gain tier I.
  • If you have tier I or II of an ability and land on tier I or tier II, you gain the next tier.
  • If you are on the light side of the force, the only way to improve a dark side ability is to land on it. You will not gain new ones.
  • If you are on the dark side of the force, the only way to improve a light side ability is to land on it. You will not gain new ones.
  • Light side Jedi will not learn Stealth unless they began with the ability.
  • Jedi will not learn Cloak unless they are at -2 for alignment or lower.
  • Jedi will not learn Slow unless they are at -2 for alignment or lower.
  • Jedi will not learn Suppression unless they are at -2 for alignment or lower.
  • Jedi will not learn Dark Side attacking powers unless they are at -3 or lower. (Dark Jedi)
  • Jedi will learn 1 Dark Side power per turn if they are at -5 or lower. (Dark Jedi)
  • Jedi will learn 2 Dark Side powers per turn if they are at -7 or lower. (Dark Jedi)
  • Jedi will learn 5 Dark Side powers per turn if they are at -10 (Rogue Sith/Bane Anded) [Dark Side Mastery]
  • Jedi will learn Dark Side powers if they have become Grandmaster and have run out of Light Side powers to learn.

  • Sith Apprentice = Knight Rank, Dark Side powers
  • Sith Lord = Master Rank, Dark Side powers
  • Dark Lord of the Sith = Grandmaster Rank, Sith only, Dark Side powes



Spoiler Alert, click show to read: 
Blue- Jedi Grandmaster only (Must be Jedi Grandmaster)
Teal- Light side powers (must have Light Side of 1 or above, or Jedi Holocron)
Purple- Universal powers (everyone can learn)
Dark red- Dark side powers
Red- Dark Lord of the Sith only (Must be Sith Grandmaster)


Jedi Initiate level powers
(able to be learned through training)

1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
3 Force Blinding- creates bright flash which can stun attacker
4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
5 Force Breath- Allows survival of 1 lynch
6 Force Meld- Can be used to join another in battle.
7 Alter Damage- allows lightsaber combat victory to not be fatal
8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

(8)

Jedi Padawan level powers
(Some Jedi Initiates know these powers at the start, but cannot learn them if they don't have them)

9 Lightsaber (item) [Gain automatically upon being Padawan)
10 Form I
11 Form II
12 Form III
13 Saber Throw- allows push/pull of saber (+1 projectile offense)
14 Force Deflection- repels energy projectiles
15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
16 Force Stun- can stun opponent, preventing certain attacks.
17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

(20)

Jedi Knight level powers
(Some Jedi Padawans know these powers at the start, but cannot learn them if they don't have them)

21 Lightsaber (One vigilante action, one target)
22 --Double-blade (Two actions, same target)
23 ----Battle mind- boosts focus and morale (force passive def +1)
24 ------Battle precognition- improves all passive defenses +1
25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
26 Form IV
27 Form V
28 Form VI
29 ---Double-bladed Saber (Form VII-2)
30 Electric Judgment- Allows Jedi to use Force Lightning
31 Force Vision- Allows one to see through stealth (investigation)
32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
33 --Force Wave (Tier II force Push)
34 Telekinesis- Repels physical attacks, throws, pushes, and pulls
35 --Force Stasis (Tier II Force Stun)
36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
38 Force Healing- Can be used to heal lightsaber wounds

(38)

Jedi Master level powers

39 ----Twin saber (Two actions, same or two targets)
40 Form VII
41 -Twin Saber I
42 --Twin Saber II
43 --Force Light- weakens a dark-sider's connection to the force.
44 --Force Revitalize- Can be used to heal force wounds
45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.

46 Drain Knowledge- removes one power from target and absorbs it
47 --Force Morichro- Acts as a roleblocking power.
48 --Force Protection- repels many kinds of force attacks
49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
50 Force Ghost- Allows vote even in death
51 ----Force Whirlwind (Tier III Force Push)
52 ----Force Stasis Field (Tier III Force Stun)
53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
54 --Force Absorb- converts incoming energy into the force, strengthens force power.

(54)

Jedi Grandmaster level powers

55 Wall of light- Can be used to defend against almost any attack
56 ----Force Resuscitation- Can be used to prevent death
57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.

59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
60 --------Battle Mastery- improves defenses against two attackers +1

(60)

Sith Apprentice level powers

61 --Force Corrupt- Attempts to turn someone to the Dark Side.
62 Force Stealth- allows one to hide from some scans and attacks
63 --Force Cloak- allows one to hide from most scans and attacks
64 Force Suppression- Counters certain force attacks
65 --Force Breach- Counters additional force attacks.
66 Force Slow- Can counter Force Speed
67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement
68 Force Drain
69 --Force Vortex
70 Force Choke
71 --Force Wound
72 Force Scream
73 --Force Crush
74 Force Lightning
75 --Chain Lightning
76 Force Orb
77 --Force Energy

(77)

Sith Lord level powers

78 ----Mind Control- Forces a turn to the Dark Side.
79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.
81 ----Force Plague- Can counter all battle enhancements and several passive defenses.
82 ----Force Maelstrom
83 ----Force Kill
84 ----Force Destruction
85 ----Force Storm
86 ----Force Blast

(86)

Dark Lord of the Sith level powers

87 Force Reanimation- Forces the midichlorians to restore life to a Sith. (Can use every two turns)
88 Deadly Sight
89 --Force Combustion
90 ----Force Oblivion (thought bomb)

(90)


Sith Ghost Powers:

91- Wound in the Force (Removes a Jedi Force Ghost from the game, but also removes Sith Force Ghost from the game)


EVENTS AFFECTING ALIGNMENT:

Spoiler Alert, click show to read: 
[pevergreen kills Raskolnikov in a lightsaber duel, Day One] +1 dark side.
[Belisarius II kills Zack with Righteous Judgment, Night Two] +1 dark side
[Belisarius II kills Sasaki with Righteous Judgment, Night Three] +1 dark side
[Psychonaut converts Ironside to Sith Apprentice, Night Four] Dark Side Enlightenment
[Belisarius II defeats Ignoramus, but spares him with Alter Damage, N7] +1 light side
[dcmort suvives lynch due to Force Breath, Day Seven] +1 dark side
[Joooray kills dcmort with Electric Judgment, Night Seven] +1 dark side
[Chaotix kills remake20 in battle with lightsaber, Night Eight] +1 dark side
[Joooray kills Stuck in Pi2 with Electric Judgment, Night Eight] +1 dark side
[Ignoramus suvives lynch due to Force Breath, Day Seven] +1 dark side
[Ignoramus is protected by Wall of Light (Belisarius II, Night Eight] +1 light side
[Joooray used Light on Ignoramus during their duel Day nine] +1 light side
[Light used on Ignoramus by Joooray during their duel Day nine] +1 light side
[Choxorn successfully uses Force Meld to save Death is Yonder Night nine] +2 light side
[Ignoramus is protected by Wall of Light by Belisarius II, Night Nine] +1 light side
[Belisarius II chooses Light Side Enlightenment, Night Nine] Light Side Enlightenment

[wideyedwanderer suvives lynch due to Force Breath, Day Ten] +1 dark side
[Belisarius successfully defends Ignoramus, twice, Night Ten] +2 Light side
[Chaotix attacks Joooray in battle with dark side force lightning, Night Ten] +1 dark side
[Psychonaut converts Renata to Sith Apprentice, Night Eleven] Dark Side Enlightenment
[Chaotix attacks Sasaki in battle with dark side force lightning, Night Eleven] +1 dark side
[Captain Blackadder kills Slysnake2 with Juyo II, Night Ten] +2 dark side
[Diana Abnoba survives lynch due to Force Breath, Day Twelve] +1 dark side
[Yaseikhaan attacks Chaotix with Electric Judgment, Night Twelve] +1 dark side
[Chaotix uses two dark side attacks on Greyblades, Night Twelve] +2 dark side
[Ignoramus kills Greyblades while trying to attack Joooray, Night Twelve] +1 dark side
[Tincow successfully saves Renata using meld, Night Twelve] +2 light side
[ACIN kills God Emperor with lightsaber, Night Fourteen] +1 dark side
[Diamondeye kills ByzKnight with lightsaber, Night Fourteen] +1 dark side
[Ignoramus kills Frozen with Righteous judgment, Night Fifteen] +1 dark side
[Chaotix uses Righteous judgment and Energy, Night Fifteen] +2 dark side
[Csargo kills Warman with lightsaber, Night Fifteen] +1 dark side
[Tincow successfully saves Ignoramus using meld, Night Fifteen] +2 light side
[Blackadder successfully saves Ignoramus using meld, Night Fifteen] +2 light side

[Chaotix uses Cloak, Night Sixteen] +1 Dark side
[Chaotix uses a dark power, judgment Night Seventeen] +2 Dark side Dark Side Mastery (-10)
[Nightbringer slays Double A, Night Seventeen] +1 Dark side
[Diana uses Cloak, Night Eighteen] +1 Dark side
[Chaotix chooses Light Side Enlightenment, Night Eighteen] Light Side Enlightenment


Investigation Results:

Spoiler Alert, click show to read: 
Kagemusha's alignment doesn't appear to be Sith for certain even if scanned by Investigation III if he is using Force Trance, but if combined with investigation IV, everything will be revealed. Psychonaut, however, can be caught using Investigation III alone.
If he fails to use Force Trance, then his true alignment is revealed.

Unclear- Scan failed due to Morichro.



Force Vision (Investigation I)
Scan result: is target using "active ability" or not.
  • "Target is using active ability"
  • "Target is not using active ability"
  • "Unclear" (SCAN FAILED!)


Force Improved Vision (Investigation II)
Scan result: What is target name, and are they strong with the Light Side or not.
  • "Name, The Light side is overwhelming with this one. They have attained Light Side Mastery, and can never fall to the Dark Side under any circumstances" (Mastery)
  • "Name, The Light side is strong with this one." (LIGHT SIDE, STRONG)
  • "Name, The Light side is present in this one." (LIGHT SIDE, WEAK)
  • "Name, The Light side is present, but weak, in this one. (NEUTRAL)
  • "Name, The Light side is not strong with this one." (DARK SIDE)
  • "Unclear" (SCAN FAILED!)


Force Far Sight (Investigation III)
Scan result: Rank, and are they strong with the Dark Side?
  • "Rank, The Dark side is not strong in this one." (LIGHT SIDE)
  • "Rank, The Dark side is present, but weak, in this one." (NEUTRAL)
  • "Rank, The Dark side is present in this one." (INNOCENT/DARK SIDE)
  • "Rank, The Dark side is strong with this one." (NEUTRAL/DARK SIDE)
  • "Rank, The Dark side is overwhelming with this one. There can be no doubt that this is a Sith!" (SITH/DARK SIDE)
  • "Unclear" (SCAN FAILED!)


Force Persuasion (Investigation IV)
Scan result: Conversion-susceptible or not. Sense if the Dark Side is present, but not how strong.
  • "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one." [LIGHT SIDE]
  • "Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not." [NEUTRAL]
  • "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [DARK SIDE]
  • "Not Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [CHAOTIC, SITH]