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Thread: How to make general units normal recruitable units?

  1. #1

    Default How to make general units normal recruitable units?

    Hi, I was wanting to see if it is possible to make general's bodyguard units recruitable like normal units. For example, the Roman Equites Consulares or the Pontos Late Bodyguard. Thanks for your help!

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How to make general units normal recruitable units?

    In many instances, they already are.

    Otherwise you'd need a free unit slot, of which there are none.
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  3. #3
    Member Member Shadow_LT's Avatar
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    Default Re: How to make general units normal recruitable units?

    There are plenty of unit slots left, there are no more slots for models. I have added myself about 5 or 6 new units based on bodyguards. And EB runs fine, no crashes(RTW.exe).

    Original:

    ;503
    type hellenistic cavalry pontos late bodyguard
    dictionary hellenistic_cavalry_pontos_late_bodyguard ; Pontos Late Bodyguard
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier hellenistic_cavalry_hetairoi_molossianagema_ponitclatebodyguard, 10, 0, 1
    mount hetairoi companion horse
    mount_effect elephant -1, chariot +2
    attributes sea_faring, general_unit_upgrade, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 1, 1
    stat_pri 5, 44, no, 0, 0, melee, blade, piercing, spear, 200 ,0.4
    stat_pri_attr ap
    stat_sec 11, 25, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
    stat_sec_attr ap
    stat_pri_armour 16, 12, 0, metal
    stat_sec_armour 0, 0, metal
    stat_heat 4
    stat_ground 0, 0, -4, -2
    stat_mental 18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 2122, 0, 100, 160, 2122
    ownership carthage

    Edited:

    ;503
    type hellenistic cavalry pontos late bodyguard 2
    dictionary hellenistic_cavalry_pontos_late_bodyguard ; Pontos Late Bodyguard
    category cavalry
    class heavy
    voice_type Heavy_1
    soldier hellenistic_cavalry_hetairoi_molossianagema_ponitclatebodyguard, 25, 0, 1
    mount hetairoi companion horse
    mount_effect elephant -1, chariot +2
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 1, 1
    stat_pri 5, 44, no, 0, 0, melee, blade, piercing, spear, 200 ,0.4
    stat_pri_attr ap
    stat_sec 11, 25, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
    stat_sec_attr ap
    stat_pri_armour 15, 12, 0, metal
    stat_sec_armour 0, 0, metal
    stat_heat 4
    stat_ground 0, 0, -4, -2
    stat_mental 18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 4358, 1078, 100, 160, 4358
    ownership carthage

    You do the other units you want based on this.

  4. #4

    Default Re: How to make general units normal recruitable units?

    Thanks for the help, I'll give it a shot!

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: How to make general units normal recruitable units?

    Doesn't the game crash if you enter a battle with two units using the same model? You need to give one of the units the mercenary attribute. (This does not make them recruitable as mercs BTW; it just allows them to bypass the model limit and gives the officers the mercenary skin.)

    Also, you need to edit the export_descr_buildings.txt to add recruitment lines for these units, or else they will only be available in custom battle.
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  6. #6
    urk! Member bobbin's Avatar
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    Default Re: How to make general units normal recruitable units?

    Works fine with me, I usually do exactly what Shadow LT did with the Pontic bodyguards and have never had any problems.


  7. #7
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: How to make general units normal recruitable units?

    I'd assume generals units work off the same mechanism as mercenary units. The Libian General and Numidian Nobles for example.
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  8. #8

    Default Re: How to make general units normal recruitable units?

    Quote Originally Posted by Brave Brave Sir Robin View Post
    I'd assume generals units work off the same mechanism as mercenary units. The Libian General and Numidian Nobles for example.
    Yep. There are models used more then 2 times for some factions, like the neitos or the germanic elites. Theoretical it should be possible to use a model 4 times on a battlefield, normal, merc, general and merc general.

  9. #9
    urk! Member bobbin's Avatar
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    Default Re: How to make general units normal recruitable units?

    Quote Originally Posted by Rahl View Post
    Yep. There are models used more then 2 times for some factions, like the neitos or the germanic elites. Theoretical it should be possible to use a model 4 times on a battlefield, normal, merc, general and merc general.
    You can have a model as many times as you like, what is limited is the skins. A model can have a skin for each faction and a merc skin, so each faction has a maximum of two skins per model.

    If you were to have three units in a faction using the same model, two would look identical as they would have to share a skin (either the factional or merc one).


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