Hi, I was wanting to see if it is possible to make general's bodyguard units recruitable like normal units. For example, the Roman Equites Consulares or the Pontos Late Bodyguard. Thanks for your help!
Hi, I was wanting to see if it is possible to make general's bodyguard units recruitable like normal units. For example, the Roman Equites Consulares or the Pontos Late Bodyguard. Thanks for your help!
In many instances, they already are.
Otherwise you'd need a free unit slot, of which there are none.
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There are plenty of unit slots left, there are no more slots for models. I have added myself about 5 or 6 new units based on bodyguards. And EB runs fine, no crashes(RTW.exe).
Original:
;503
type hellenistic cavalry pontos late bodyguard
dictionary hellenistic_cavalry_pontos_late_bodyguard ; Pontos Late Bodyguard
category cavalry
class heavy
voice_type Heavy_1
soldier hellenistic_cavalry_hetairoi_molossianagema_ponitclatebodyguard, 10, 0, 1
mount hetairoi companion horse
mount_effect elephant -1, chariot +2
attributes sea_faring, general_unit_upgrade, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 5, 44, no, 0, 0, melee, blade, piercing, spear, 200 ,0.4
stat_pri_attr ap
stat_sec 11, 25, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 16, 12, 0, metal
stat_sec_armour 0, 0, metal
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2122, 0, 100, 160, 2122
ownership carthage
Edited:
;503
type hellenistic cavalry pontos late bodyguard 2
dictionary hellenistic_cavalry_pontos_late_bodyguard ; Pontos Late Bodyguard
category cavalry
class heavy
voice_type Heavy_1
soldier hellenistic_cavalry_hetairoi_molossianagema_ponitclatebodyguard, 25, 0, 1
mount hetairoi companion horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 1, 1
stat_pri 5, 44, no, 0, 0, melee, blade, piercing, spear, 200 ,0.4
stat_pri_attr ap
stat_sec 11, 25, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 15, 12, 0, metal
stat_sec_armour 0, 0, metal
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 4358, 1078, 100, 160, 4358
ownership carthage
You do the other units you want based on this.
Thanks for the help, I'll give it a shot!
Doesn't the game crash if you enter a battle with two units using the same model? You need to give one of the units the mercenary attribute. (This does not make them recruitable as mercs BTW; it just allows them to bypass the model limit and gives the officers the mercenary skin.)
Also, you need to edit the export_descr_buildings.txt to add recruitment lines for these units, or else they will only be available in custom battle.
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Works fine with me, I usually do exactly what Shadow LT did with the Pontic bodyguards and have never had any problems.
I'd assume generals units work off the same mechanism as mercenary units. The Libian General and Numidian Nobles for example.
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You can have a model as many times as you like, what is limited is the skins. A model can have a skin for each faction and a merc skin, so each faction has a maximum of two skins per model.
If you were to have three units in a faction using the same model, two would look identical as they would have to share a skin (either the factional or merc one).
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