So, I wish either to,
1/ get rid of those highways
Not possible.
2/ make them build highways in the rest of their homeland
This will take time, and it is questionable whether they would do it in the first place. There's another way around it, however. You could use the generic script to gain control of the roman faction:
Find the generic script (.../EB/data/scripts/show_me/genericScript) and open it. It goes like this:
Code:
script
console_command toggle_perfect_spy
end_script
Add the following line: console_command control seleucid in here:
Code:
script
console_command toggle_perfect_spy
console_command control seleucid
end_script
Now start the game.
1) Reload your Epirote game
2) Press F1 and click the "question mark" button.
3) Click the "show me how" button"
4) You now control the Romans! Yay!
5) Build highways wherever you like, use the process_cq cheat if you feel especially doubtful of the AI's incompetence (which wouldn't surprise me)
6) Save and exit
7) Reload the generic script and change the lines to:
Code:
script
console_command toggle_perfect_spy
console_command control thrace
end_script
Restart EB, same steps as before. When you have pressed the "show me how" button again, the turn will end and you will be in control of your loved ones again. Feel free to crush the Romans at will.
However, there is one potential drawback to this all. Apparently, this is a true story. When I was a young boy, I heard dark rumours about the foulest side-effects of improperly using the "control" command. When you go into your bathroom in the middle of the and recite "command_console control seleucid" 666 times, you'll be transported back into time, to the spring of 272 BC!!!*
In any case, you should be careful with using that "control" command. I've heard people say that whenever you revert back to your old faction, the faction you controlled wouldn't be working properly anymore (not that the AI was working properly to begin with, but eh..). I've used this command to change some stuff in the Ptolemaioi empire when playing as Seleukeia, and I haven't experienced any problems at all. But you know, it might be true, I don't know.
3/ be able to build them myself
This is very much possible. You need to edit two files for this:
.../EB/data/export_descr_buildings.txt
.../EB/data/text/export_buildings.txt
Optional:
.../EB/data/UI/ROMAN/BUILDINGS/#ROMAN_HIGHWAYS.TGA
.../EB/data/UI/ROMAN/BUILDINGS/#ROMAN_HIGHWAYS_CONSTRUCTED.TGA
In the export_descr_buildings.txt file, look for this line:
Code:
highways requires factions { seleucid, } and not hidden_resource nopavedroads
This is line 1023 (you could go there by pressing CTRL+G and type 1023 into the bar). When you see the line "requires factions {seleucid, }" you should add "thrace" so it reads "requires factions {seleucid, thrace, } do not forget the second apostrophe and the single space between the last flower bracket; this is vital to getting it to work.
The second file you'd need is the export_buildings.txt file. There is only one thing that is really crucial to do here is to find these lines:
Code:
{highways}
{highways_desc}
{highways_desc_short}
You'll find a bunch of lines that go like "WARNING! This text should never appear on screen!". Copy (don't cut!) one of those boxes and change them accordingly:
Code:
{highways_thrace}
{highways_thrace_desc}
{highways_thrace_short_desc}
And fill in some interesting text. In cases of extreme laziness, you could just take the ones the Romans have, but their language is not as pretty, I think. Otherwise, you could use the ones I used for my Seleucid campaign:
Code:
{highways_thrace} Hodos Basilikou (Highways)
{highways_thrace_desc}
Now that our lands stretch far and wide, and our merchants travel all corners of the known world, we improved the roading system that connect our major cities. With these roads, our armies are quicker to march from one part of our Empire to the next, as well as allowing our citizens to travel safely across our lands.\n\nAs the Seleucid Empire expandeded and supply lines become longer, there was a need for an advanced road system. The bed of the road is made with strongly-packed gravel to allow longer sustainibility, and the roads themselves are 625 centimeters broad. Along the road there are posting stations every 13 kilometers, allowing for the rapid advance of news.
{highways_thrace_desc_short}
Looking at the ancient system of the Persikoi who held the land, whose roads spanned from Sardis to Susa, we were able to re-design these roads enabling them to fit our purpose.
The two optional files are just there for the aesthetic value: copy those two files from the folder I specified to this folder:
.../EB/data/UI/Greek/BUILDINGS/
and it should all be fine. Enjoy your game!
* you should ignore what I typed there, I've been watching too many horror films.
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