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Thread: Testing with Crossbows vs Longbows

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  1. #3

    Default Re: Testing with Crossbows vs Longbows

    Thanks, all the while after playing multiple factions, I just "felt" that crossbows had a much higher kill rate, despite their slower reload times, and it appears that my testing showed that.

    I've also seen crossbows stop charging units, while I don't honestly remember seeing any archer unit do that.

    I must bring myself down in that I didn't do many tests at all, I set them up so that both units fired point blank on the grassy plain so ground was flat, and only ran each test twice, sometimes only once., instead of the parabolic "arch", which renders xbows ineffective (but I also didn't test to see if the parabolic arch of xbows was any better than normal bows, or longbows).

    Settings I used for the battle:


    First Battle:


    Second Battle:


    These two were Retinue Longbowmen (England) vs Genoese Crossbowmen (Milan, but NOT militia).Genoese Crossbowmen have 2 more missile attack than the militia, the highest pre-gunpowder missile attack in the game.

    If the images are hard to see, its because I made a mistake in my batch conversion in Irfanview :(

    I'll get a better pic posted.
    Last edited by Bilgediver; 10-26-2010 at 00:51.
    Clevo D901C, 17.1" 1920x1200 LCD, Intel Core 2 Extreme x6800, Dual nVidia 9800M GT w/ SLI, 4 GB Kingston RAM, 3 200 GB IDD's

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