Results 1 to 16 of 16

Thread: [Migrated Faction] The Kyrenaian League

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Paltmull's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    498

    Default Re: [Migrated Faction] The Kyrenaian League

    This does seem like a lot of fun. Might try it myself. What kind of army compositions would be appropriate for Kyrene?

    Spoiler Alert, click show to read: 


  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,499

    Default Re: [Migrated Faction] The Kyrenaian League

    Quote Originally Posted by Paltmull View Post
    This does seem like a lot of fun. Might try it myself. What kind of army compositions would be appropriate for Kyrene?
    They're another Hellenistic power, though unless you start conquering Ptolemaic territory you'll be limited to basic Hellenic/Hellenistic troops and mercs. Don't think there are any regionals in Kyrene.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Member Member Paltmull's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    498

    Default Re: [Migrated Faction] The Kyrenaian League

    Quote Originally Posted by QuintusSertorius View Post
    They're another Hellenistic power, though unless you start conquering Ptolemaic territory you'll be limited to basic Hellenic/Hellenistic troops and mercs. Don't think there are any regionals in Kyrene.
    I meant whether they would be hoplite-based or phalanx-based and so on.
    Last edited by Paltmull; 10-29-2010 at 20:17.

    Spoiler Alert, click show to read: 


  4. #4

    Default Re: [Migrated Faction] The Kyrenaian League

    regular diadochi kingdom and probably less prone to recruit/accept machimoi (native egiptians) into the army so anyone wanting to play as kyrenaia trying to regain the power in egypt would have to rely mostly on mercs (kretans thraikioi and all sort of hellenic units they could find to augment their armies except native egiptians) also their acess to hetarioi would be less then most so playing a kyrenaia faction game should be extra hard and the victory conditions would be the same as all the diadochi (get to mesoptamia and conquer to emulate alexander)

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,499

    Default Re: [Migrated Faction] The Kyrenaian League

    Quote Originally Posted by Paltmull View Post
    I meant whether they would be hoplite-based or phalanx-based and so on.
    I'd say a mix of the two - they don't have the manpower to go all-out phalanx, but they'd probably feature some. As it is, you're limited to levy phalangites in Kyrene.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO