Here is a unit I have texturing it...
You see, the hat is quite annoying! Can you tell me how to delete it, I know I must use 3D max, but I don't know how...
Here is a unit I have texturing it...
You see, the hat is quite annoying! Can you tell me how to delete it, I know I must use 3D max, but I don't know how...
I have never done any modeling for Total War, but I think you can fix it in one of two ways
1. Use 3DS Max to change the model so that the texture wraps correctly (the plume appears to be a big rectangle which does not have any texture information so it appears as black)
This can be corrected by changing the plume from a rectangle (the black area) to a semi-circle that is just as big as the plume itself. This will result in a higher poly count but it will look most realistic
or 2. Change the textured information so that the unused black area is clear (Most engines have some color that they ignore when rendering the character and this acts as a see-through area) If the black rectangle attached to the plume was that see-through or clear color instead then you wouldn't have to mess with the character model itself, just the texture. Sadly I have no idea what that see-through color is for RTW...
Like I said before, I havn't done any modeling for RTW however I have done some animation so this was my best guess. If someone else could confirm this, that would be great!
RIP Tosa, I can't believe you are gone, but we will never forget you
I'll try to do what you said...
Happy Halloween!!!
Happy Halloween to you too!!
I sent the question on to some people that I know did some skinning and I'm hoping to hear back from them about what I suggested ^_^ so hopefully your answer will come in sooner rather than later
RIP Tosa, I can't believe you are gone, but we will never forget you
This should answer your question. Alpha Channels are screwy things. If you still cannot get it to work, let me know.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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I don't really understand what Suraknar said. But I decided to remove the plume not only make the hat less annoying, but also make them cooler. If you can, maybe you should explain more clearly what Suraknar said to help the ones who don't know (including me :D)
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