Results 1 to 30 of 146

Thread: Through the looking glass (wushu game)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
    Join Date
    Feb 2006
    Location
    Somewhere relatively safe, behind some one else, preferably at the back
    Posts
    2,953
    Blog Entries
    3

    Default Through the looking glass (wushu game)

    Ever since I've read about the RPG Wushu, I wanted to play/organise one. Not many of you may know of this rules light system but it seems ideal for forum use and is easy to learn.

    Rules of wushu

    A short example of play:
    Spoiler Alert, click show to read: 
    In a scene where Lacie falls in a pool of her own town tears, she struggles to get on dry land. Dice cap is 6, her player has to throw at least 2 yin (defensive) successes every round to prevent her from losing chi. The scene is also near its end as Lacie’s player only needs to throw 1 yang (offensive) success to end it.

    Her player describes:
    Lacie feels the strength in her arms ebb away which is quickly replaced with a stinging pain. She can see the sun breaking through surface of the water getting dimmer and dimmer. A feeling of resignation takes control of her for just a moment: “This doesn’t seem so bad…”
    “No she can’t give up now!” With the last ounces of strength left in her frail body, she thrusts towards the sun. Lacie breaks the surface near a large piece of wood. She climbs on it and crumples in a ball of exhaustion.

    Now for the resolution:
    Lacie’s player has described enough to earn 6 dice (the cap). He divides them evenly between yin (defensive) and yang (offensive). He also reckons that the most relevant trait Lacie used was her trait pigheaded 4.
    The player rolls and gets yin 5, 5, 3 and yang 2, 6, 4. Every die equal or below 4 is a success.
    This means that Lacie loses a point of chi (needed 2 successes and rolled only one) but it’s alright as she still has 1 point left( if Lacie went in to negative chi, her player would lose his narrative power over the scene). It also means that the scene has come to its conclusion (2 yang successes rolled, 1 needed), Lacie’s player gets to describe a coup de grace.

    Coup de grace:
    Seconds pass, minutes, hours? Lacie isn’t at all aware of the passage of time. A soft thud wakes her from her catatonic state. Her makeshift raft had drifted against the embankment of the pool. The girl leaves the piece of wood for dry land and exclaimed firmly “that’s the last time I’ll let THAT emotion get the best of me”. Lacie then wanders further into this strange land.


    In short, everything can happen as long as you can imagine it (and it stays within the consensus of the group).

    This first game will be played in the style 'Alice in wonderland' (dream logic, bizarre confrontations with bizarre characters, ...) but won't be the actual tale.

    This game will require of the players to participate at least once everyday. Although it won't take more then a few moments.

    Players:
    Seon
    Beskar
    spL1tp3r50naL1ty
    Diamondeye?


    I'll keep it the number of participants to these 4 members but I'm still looking for reserves.

    If there are any more questions, don't hesitate to ask.
    Last edited by Peasant Phill; 09-07-2010 at 20:10.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO