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  1. #1

    Default Re: Morale upgrades

    afaik the FM traits do actually work as it's part of the "generals Aura" maybe the temple has a similar effect, thus the bonus only applies when fighting in the city, maybe even only close to the temple.

    still I think it's just a flaw in the programming that's concealed by inavailibility of a current morale display.
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  2. #2
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Morale upgrades

    Quote Originally Posted by Ca Putt View Post
    afaik the FM traits do actually work as it's part of the "generals Aura" maybe the temple has a similar effect, thus the bonus only applies when fighting in the city, maybe even only close to the temple.

    still I think it's just a flaw in the programming that's concealed by inavailibility of a current morale display.
    Does this mean that my negative morale bonuses from starving troops won't have any effect if i keep the general far away?
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  3. #3

    Default Re: Morale upgrades

    nah I think its part of the "general on the field"-aura which covers the whole battlefield not the "General closeby"-aura which is displayed in the units moral indicator. you know all units rout easier when the general dies, or there is only a captain arround.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  4. #4

    Default Re: Morale upgrades

    often wondered the same thoughts about unit morale - change the stats from morale to exp as a solution

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Morale upgrades

    Morale is +2 per exp but the +1 attack/defense is rather unbalancing.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Morale upgrades

    ...which doesn't particularly keep quite a few factions from pulling exp-level bonuses from the damnedest things; notably, game fields etc., diverse temples and damn gummint buildings. IIRC there are also quite a few instances where, for example, a govtype gives an exp level *and* morale penalties...

    So yeah. Given that by all accounts the building morale mods are quite nonfunctional it seems somewhat unfair to quite a few factions that are supposed to get lots of them from assorted govtypes, temples and whatnots compared to the neighbour who up and pulls wholesale exp levels from the same, don't you think?
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