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Thread: Probs introing new animals to RTW

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  1. #1
    Member Member Big Bear's Avatar
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    Oct 2007
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    Default Re: Probs introing new animals to RTW

    Hi, thanks for the offer of help, but the damned thing doesen't even get to that stage, it CTD's at the Introductory splash screen. It was sugested on another site that it is a hard code problem, so it may be impossible. However I'm valiantly trying to replace the flaming pig with the requisite tiger figure, if that fails then maybe introing the tigers as a main unit figure in a small unit with the officers being the handlers etc.

    Thanks for the attantion given, apreciated
    Big Bear

  2. #2
    Member Member Big Bear's Avatar
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    Oct 2007
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    Sunny Edinburgh
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    Default Re: Probs introing new animals to RTW

    Hi, got the tigers to come up, they work fine by using a new CAS file renamed for pigs, (luckily the tga file was saved in the right folder when the figure was made i was expecting to have to edit the pig tga). The only prob is that my Pussycats go woof when they should go meow because i changed the class entry in the desc animals thing to wardogs to avoid them bursting into flames. I would like to keep the wardog because i got them done as Tosa Fighting Dogs for another faction. I think it will be easy enough to alter the Wardogs barking with the sound files, but that means a choice.
    I was wondering before i actualy instaled BI onto a RTW 1.5 I'm working with. If it can be worked through the BI.exe thing. You know bringing up the origional dog from the BI folder, which would also mean another couple of animals could be introed. The exploding Pigs gave me an idea for something i would like to introduce in the game. Any Tutorials on this, or advice?

    With thanks
    Big Bear

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