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Thread: Building Attributes

  1. #1
    Member Member Swordsman's Avatar
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    I've never been comfortable that I was getting the bonuses from buildings (other than armourer & metalsmith). As an experiment I changed the Mil Academy bonus from "UPGRADE_DISCIPLINE(1)" to "UPGRADE_VALOUR(2)". I am using the patch. I rebooted and started a new game on High as Byz. I quickly built a Mil Academy and when I built my first unit it came out with ZERO valour. Just for giggles I retrained it the next turn-- still no valour.

    At least in this case, the results (or lack thereof) are visible. But what about all the morale bonuses?? How can you check to see if a unit built in a province with a church, cathedral, etc., is REALLY getting that bonus. Guess you can wait until you get into a battle, but then it's impacted by the general and only some of the units are shown using the F1 screen.

    Or is there something really simple going on that I am missing completely?

  2. #2
    Member Member Swordsman's Avatar
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    C'mon all you modding geniuses-- a little help please

  3. #3
    ###### of the Smurfs Member pyhhricvictory's Avatar
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    Blind Faith
    The web of domination has become the web of Reason itself, and this society is fatally entangled in it

  4. #4
    Member Member Swordsman's Avatar
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    That's what I'm afraid of. Being of a naturally suspicious nature, I am now concerned that I've spent all this money and time building stuff to get these marvelous bonuses-- which may or may not be working as advertised. The gaming equivelant of a "sugar pill"

  5. #5

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    I don't know how you'd check discipline. But the morale bonuses do work. Just build the same unit type in one province without morale-boosting buildings and another one with. Then go into battle and you'll see in the F1 screen that their morale values are different even though their valors are equivalent.

  6. #6
    Member Member Swordsman's Avatar
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    Yep, you're right-- the morale bonuses work as advertised.

    But I found some interesting wrinkles with valour. It appears that if you want to mod a bldg to increase valour, there are two conditions:

    1) The bldg MUST be a TROOP_PRODUCER

    2) The valour upgrade will ONLY apply to units that REQUIRE that bldg.

    I know that makes sense when you think about the bldgs that normally give valour bonuses (Master Horse, Spear, etc.), but I was intrigued by Wes's mod where he added a valour bonus to the Military Academy-- which I tried to do in my personal mod. But it would only work if I changed it from a NON_PRODUCER to a TROOP_PRODUCER, and then only gave the bonus to JHI (the only unit requiring a Mil Acad).

    Next I changed the bonus for a Ribat from morale to valour--it worked, but only for Hashishin (again, only unit requiring a Ribat). Didn't check impact on Jihad-- hmmmm, I'll have to look at that.

    For modding purposes, I was looking at having the Military Academy give a valour bonus to any unit constructed in the province but that does not seem to be possible.

  7. #7
    Member Member pdoan8's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Swordsman @ April 24 2003,09:18)]1) The bldg MUST be a TROOP_PRODUCER

    2) The valour upgrade will ONLY apply to units that REQUIRE that bldg.
    I haven't done enough testing last night, but you are right on that. I have to try some other ways to see what happen.

    As for now, there are a few things about valour bonus:

    - Unlike other bonus which would be applied to all units trained in the province, valour bonus is only given to those trained from the building. All units that require level 3 building or lower would get the bonus if trained from the level 4 building (Master level). I have not tried with buildings that have only one level.

    - Unit that require more than one building would not get the valour bonus properly, usually don't get any valour bonus. I haven't completely tested all building combinations.

    - One building can not give more than 1 kind of bonus. For example: master level of swordsmith can not give +1 valour and +1 weapon at the same time.

    - The bonus given by the higher level will overwrite the lower level. For example: swordsmith3 give + 1 valour, swordsmith4 give +1 weapon. Unit train from swordsmith3 will get +1 valour (if it require swordsmith2 or lower). The same unit trained from swordsmith4 will get +1 weapon without the valour bonus even if it only require swordsmith2.

    - One unit can not have more than 1 advantage province.

    I will need to do some more testing tonight.

  8. #8
    Member Member USMCNJ's Avatar
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    Swordsman is correct.
    I just made a mod where i wanted a fortress to add (+1)valour to the units produce there.
    In order to acomplish this i had to add castle to all the unit's building requirments. To go even farther i made sure that each unit had an apropriate castle size (example => You need a Citadel to build Chivalric Knights)
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  9. #9
    Member Member pdoan8's Avatar
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    Just to correct myself.

    Quote Originally Posted by [b
    Quote[/b] (pdoan8 @ April 24 2003,19:35)]- Unit that require more than one building would not get the valour bonus properly, usually don't get any valour bonus. I haven't completely tested all building combinations.
    Not actually.

    If the building requirement combination has a non_producer, units don't seem to get the valour bonus properly.

    I'm also having problem with units that require ROYAL_COURT. When I use ROYAL_COURT2 or higher, I usually don't get the option to train the unit. Also, unit that require the royal court can't get the valour bonus from any of the building. I think I broke the game somehow.

    Other combinations of all troops_producer buildings do give proper valour bonus.




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