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Thread: A revolution for Totalwar Multiplayer

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  1. #1

    Default Re: A revolution for Totalwar Multiplayer

    Well he does sound nice, and more importantly, enthusiastic. Bit less of uhms would have been nice. I think 14 different unit types then. :P

    Anyways this is what I got so far that affect MP... everything else I am not caring much about.


    It be secret until release, but the focus was something revolutinary, but at this time he isn't sure how revolutinary it is or will be.
    There be lesser amount of unit types, but they are much more customizable than before.
    General focus on RPG elements, sieges and unit special abilities.
    Also a focus on pathing and collisions...and for some reason japanese trees.
    Duration of a melee sequences/rounds is longer than before.
    Faction abilities got mentioned, but could be simply limited to SP.
    Unlike european naval warfare, japanese naval warfare allows for a rock/scissor/paper approach much better.
    Battlefield Ninja's. Very likely.

  2. #2

    Default Re: A revolution for Totalwar Multiplayer

    Battlefield ninjas are not such a downer anymore, many units in ntw work the same way and can hide in the open. They will probably be able to deploy advanced like the spanish units also. Im not really one for realism id be quite happy playing with orcs elves and dragons tbh. Although with shogun its kinda different as the setting is already nice and cool so better its left unchanged.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

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