The production files are simular to the released version, just a couple of extra column to state which units are avaliable to MP. The interesting stuff are in the startpos files.
SetMapTexturesSubdir:: "vikings"
Prodfiles:: UNITPROD "vikings_unit_prod.txt" BUILDINGPROD "vikings_build_prod.txt"
// Faction declarations.
DeclareFaction:: "rebellious_badger" // -> assigned to 0
DeclareFaction:: "faction_underpants" // -> assigned to 1
DeclareFaction:: "abc" // -> assigned to 2
DeclareLandRegion:: "Blackhill" // -> assigned to 0
DeclareLandRegion:: "Consett" // -> assigned to 1
DeclareLandRegion:: "Durham" // -> assigned to 2
SetRegionUnquakeable:: Blackhill
SetRegionUnfloodable:: Consett
// now that you've declared abc as a faction you can use it here
PortraitsOverride:: abc "vikings" // ignore the culture and get pictures from here
//conquest glory goal
RegOwnersFile::"custom_file" // see regowner_table file
GGConquestReward:: FN_01 1.0
GloriousToggle:: false // no glory goal mode avaliable
SetFactionMusic:: abc 2 // value can be set to 0 - 5, see playlist file
SetRegionRebels:: Blackhill 1 // assign rebel faction to a region - see rebel_factions_xzy
DeclareTradegoods:: "VIDEO_GAMES" 100
SetImportPercentage:: 20 // the percentage of the export value imported goods are worth..
SetNameData:: "campmap\\names\\viking_heroes.txt"
RegionSpecificFile:: "viking_region_specific.txt"
FactionSpecificFile:: "viking_faction_specific.txt"
SetFactionCol:: abc 110 162 52 255 224 0
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