Results 1 to 27 of 27

Thread: How do I build strong diplomats?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: How do I build strong diplomats?

    There is no such thing as diplomacy on VH campaign, play medium. No matter how good the diplomat, AI wont accept


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Default Re: How do I build strong diplomats?

    Quote Originally Posted by Lazy O View Post
    There is no such thing as diplomacy on VH campaign, play medium. No matter how good the diplomat, AI wont accept
    Actually, you can get the A.I. to accept at VH, but a badly though-out mechanisms means that the A.I. will become annoyed with the player for no reason other than that no positive interaction takes place. You can counteract this effect by paying them a small, regular tribute (say 100 mnai per turn). The A.I. also seems disinclined to attack someone who is paying them money, no matter how little. Still, the A.I. is programmed to gang up on the player, so even this won't prevent the A.I. from being unreasonably and unwisely hostile towards the player. But that happens at any difficulty level.
    Looking for a good read? Visit the Library!

  3. #3

    Default Re: How do I build strong diplomats?

    AI diplomacy is very weird.

    In my Rome game it's the second century BC and the Romans rule the western Mediterranean, the Ptolemies the eastern. The Ptolemies keep attacking me in Rhodos and then offering a cease-fire a turn later. I can demand Antiocheia in return and get it for free, and I even demanded their entire western seaboard (Antiochea, Tarsos, Damascos, Hierosolyma, Alexandria, Sidon, Bostra, Edessa) and I got it in return for a few 100.000 minai. I then reloaded because it didn't make any sense to me for them to sell their empire after a war that had seen 1 skirmish fought. And all this is on hard campaign difficulty.

  4. #4

    Default Re: How do I build strong diplomats?

    Bribing boosts up their influence too. And is sometimes even usefull: preventing a strong AI faction from taking a key rebel region, while allowing a smaller one to use their foreces, or even lifting a siege; bribing a small rebel army with units your faction can utilize, or even better, cannot recruit yet due to the lack of adequate army barracks tier. Of course, bribing armies is really expensive ( try the ones led by captains only ), and the mercs are cheaper, but that way you are weakening your enemies on the front, while getting some useful units for your own. Also, once you start swimming in money, you can keep your treasury at bay that way.
    Bribing is quite expensive, though. The cheapest way to get a good diplomat instantly is to bribe one of the enemies negotiators. Bribing also affects some traits of your Faction Leader, giving him politician skills. Though, i think to have noticed that sometimes an FM residing in your capital would get the traits instead ( i have to test it out yet, though ).
    Moving your agents around a lot, while using their full movement points, will give them a "hardy" trait, which boosts up their movement point and their personal security, counteracting the "elder statesman" traits when they are getting older.
    - 10 mov. points :P

  5. #5

    Default Re: How do I build strong diplomats?

    When bribing it also helps to use spies to find corrupt generals. If they are corrupt enough they can be cheaper to bribe than captains, I think. This has the side benefit of training your spies along with your diplomats.

    Also fun: Bribing super-rebel stacks in the Alps and getting a bunch of gold-chevron units. Okay, so you need a million minai for this, but still. Easier than fighting them.

  6. #6
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: How do I build strong diplomats?

    I had no idea Androids were around in the EB time-frame (the diplomats being built )... Oh, well... You learn something new every day :)

    But the bottom line is this; diplomacy sucks in RTW - and it sucks big time... You can't really do much unless you use Force Diplomacy, no matter how well trained your diplomats are
    Europa Barbarorum Secretary

  7. #7
    Member Member Havok.'s Avatar
    Join Date
    Sep 2007
    Location
    Minas Gerais! \m/
    Posts
    530

    Default Re: How do I build strong diplomats?

    Quote Originally Posted by anubis88 View Post
    But the bottom line is this; diplomacy sucks in RTW - and it sucks big time... You can't really do much unless you use Force Diplomacy, no matter how well trained your diplomats are
    I belive Force Diplomacy is utterly useless as well when seeking ceasefires or alliances, since the AI will do what they intended ( waging a war against you specially ) no matter if you momentarly forced them to accept a ceasefire, its like prolonging the final action, it might take the AI sometime till you get tired of forcing them to ceasefire everyturn, but eventually they will.

    Force diplomacy might prove useful for RP purposes like buying a city, bribing, map information or anything else, but when it comes with ceasefires.....well i made my point already.


    Also, my statement has as a base my own personal experience, if anyone here experienced a different behaviour from the AI please tell, i'd be interested in hearing.

    THanks
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,442

    Default Re: How do I build strong diplomats?

    Quote Originally Posted by Havok. View Post
    I belive Force Diplomacy is utterly useless as well when seeking ceasefires or alliances, since the AI will do what they intended ( waging a war against you specially ) no matter if you momentarly forced them to accept a ceasefire, its like prolonging the final action, it might take the AI sometime till you get tired of forcing them to ceasefire everyturn, but eventually they will.

    Force diplomacy might prove useful for RP purposes like buying a city, bribing, map information or anything else, but when it comes with ceasefires.....well i made my point already.


    Also, my statement has as a base my own personal experience, if anyone here experienced a different behaviour from the AI please tell, i'd be interested in hearing.

    THanks
    It may be useless from the point of view of preventing attacks, but it does at least give you some breathing room with trading time in between. If you've changed the dynamics of your relationship (decimated their nearby armies, perhaps no longer share a land border, etc), then the peace will stick. Force Diplomacy works, I've had lengthy peace-sessions resulting from it (though on Medium campaign difficulty).

    Furthermore, after getting an FD'd ceasefire, saving and re-loading the game will reset the AI, which may end the aggression for a time.
    Last edited by QuintusSertorius; 11-28-2010 at 13:59.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO