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  1. #1
    Member Member anubis88's Avatar
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    Default Re: How do I build strong diplomats?

    I had no idea Androids were around in the EB time-frame (the diplomats being built )... Oh, well... You learn something new every day :)

    But the bottom line is this; diplomacy sucks in RTW - and it sucks big time... You can't really do much unless you use Force Diplomacy, no matter how well trained your diplomats are
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  2. #2
    Member Member Havok.'s Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by anubis88 View Post
    But the bottom line is this; diplomacy sucks in RTW - and it sucks big time... You can't really do much unless you use Force Diplomacy, no matter how well trained your diplomats are
    I belive Force Diplomacy is utterly useless as well when seeking ceasefires or alliances, since the AI will do what they intended ( waging a war against you specially ) no matter if you momentarly forced them to accept a ceasefire, its like prolonging the final action, it might take the AI sometime till you get tired of forcing them to ceasefire everyturn, but eventually they will.

    Force diplomacy might prove useful for RP purposes like buying a city, bribing, map information or anything else, but when it comes with ceasefires.....well i made my point already.


    Also, my statement has as a base my own personal experience, if anyone here experienced a different behaviour from the AI please tell, i'd be interested in hearing.

    THanks
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  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by Havok. View Post
    I belive Force Diplomacy is utterly useless as well when seeking ceasefires or alliances, since the AI will do what they intended ( waging a war against you specially ) no matter if you momentarly forced them to accept a ceasefire, its like prolonging the final action, it might take the AI sometime till you get tired of forcing them to ceasefire everyturn, but eventually they will.

    Force diplomacy might prove useful for RP purposes like buying a city, bribing, map information or anything else, but when it comes with ceasefires.....well i made my point already.


    Also, my statement has as a base my own personal experience, if anyone here experienced a different behaviour from the AI please tell, i'd be interested in hearing.

    THanks
    It may be useless from the point of view of preventing attacks, but it does at least give you some breathing room with trading time in between. If you've changed the dynamics of your relationship (decimated their nearby armies, perhaps no longer share a land border, etc), then the peace will stick. Force Diplomacy works, I've had lengthy peace-sessions resulting from it (though on Medium campaign difficulty).

    Furthermore, after getting an FD'd ceasefire, saving and re-loading the game will reset the AI, which may end the aggression for a time.
    Last edited by QuintusSertorius; 11-28-2010 at 13:59.
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    Member Member Havok.'s Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by QuintusSertorius View Post
    Furthermore, after getting an FD'd ceasefire, saving and re-loading the game will reset the AI, which may end the aggression for a time.
    Didn't know that, thats quite an info you got there, thanks for sharing it bud.
    Ser mineiro é, antes de tudo, um estado de espírito.

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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by Havok. View Post
    Didn't know that, thats quite an info you got there, thanks for sharing it bud.
    I can't take the credit for the discovery, though I can't remember who first told me. I guess its linked to the notion that the best way to get a challenge out of the AI is to have long sessions (lasting several hours between loading games).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by QuintusSertorius View Post
    Furthermore, after getting an FD'd ceasefire, saving and re-loading the game will reset the AI, which may end the aggression for a time.
    This was true in the early versions of R:TW (the A.I. would lift sieges after a reload, so this was called the siege-bug or save-reload bug), but it was fixed in the 1.2 or 1.3 patch. Are you saying it was only partially fixed?
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by Ludens View Post
    This was true in the early versions of R:TW (the A.I. would lift sieges after a reload, so this was called the siege-bug or save-reload bug), but it was fixed in the 1.2 or 1.3 patch. Are you saying it was only partially fixed?
    From my observations, it's only partially fixed. While they won't break off a siege after a save-reload, you can cause a stack you've moved to initiate a siege rather than try to return to whatever it was they were doing. Without a save-reload, most of the time they wander off.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: How do I build strong diplomats?

    I am sorry, but I don't understand. You are saying that we now have an inverted siege-bug, in that armies that were moving now start a siege when you reload?
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do I build strong diplomats?

    Quote Originally Posted by Ludens View Post
    I am sorry, but I don't understand. You are saying that we now have an inverted siege-bug, in that armies that were moving now start a siege when you reload?
    Basically, yes. With reload they will no longer break off a siege. But you can fairly reliably (assuming their forces are capable of matching off with the defenders) get them to besiege a settlement on reload if you've moved a stack next to it. It has to be one bordering their existing provinces and they'd want. It's not foolproof or 100% reliable, but will often work. I've used it time and again when I'm trying to shape the AI's movement (and stop everyone haring off north).

    Getting Baktria to actually do something and grab up the rebel lands to their south and west requires this.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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