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Thread: Tough Village, Weak City

  1. #1

    Default Tough Village, Weak City

    How is it that a 400 man city revolts and kicks a 2000 man army out, then raises a 1500 man garrison?

    Occurs too frequently, presumably because of lack of calming buildings.

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Tough Village, Weak City

    The garrison is hardcoded and quite random, so there's nothing that can be done about it...
    As for the revolt, it could be for distance from capital and cultural penalties, but it's very strange that a village isn't pacified with a 2k army...

  3. #3

    Default Re: Tough Village, Weak City

    He could have been handling Halikarnassos or those Saba cities. Do the steppes also have large base unrest?

  4. #4

    Default Re: Tough Village, Weak City

    It's very common in North Africa both Inland & Moroccan towns.

  5. #5
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Tough Village, Weak City

    Max garrison public order bonus is +80%. its not too hard to have a bunch of negative effects that can add up together (distance to capital, unrest, spies, other...) to out-do all attempts to hold the city.
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  6. #6

    Default Re: Tough Village, Weak City

    Yup. Example:

    +80% garrison, +20% governor, +20% buildings and +30% low taxes = 150%. Should be a very happy city.

    But then add:

    -30% distance from capital, -60% Unrest, -20% Culture penalty = -110%.

    Total City Happiness Value = 30%. Very unhappy city, red face.

    City will riot, then rebel. Not even exterminating the populace will be enough on its own to solve the problem, although it will reduce the number of troops needed to reach 80% garrison value.

    You'll need a superb governor, a large garrison, lots more law/happiness buildings, and a well-trained spy permanently based in this city to hold onto it.
    Last edited by Titus Marcellus Scato; 11-23-2010 at 14:14.

  7. #7
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Tough Village, Weak City

    Titus, I also think there is a base happiness. I think it might be 100% base happiness so a city won't rebel unless the unhappy things greatly out-number the happy things.

    Also, I think your math is slightly wrong in your example above. You said 150%-110%=30%. I'll admit its been a long time since I last did any significant math but something appears to be a bit off there.
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    donated by Brennus for attention to detail.

  8. #8
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Tough Village, Weak City

    Quote Originally Posted by Blxz View Post
    You said 150%-110%=30%. I'll admit its been a long time since I last did any significant math but something appears to be a bit off there.
    That made my day! well, no, it's completly ok... the other 10% went for a walk, it should comeback soon enough...
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  9. #9
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Tough Village, Weak City

    well, EB Map are larger than vanilla, and has less bonus on EDB...
    yeah.... the side effects of this are, the AI spies are really annoying...

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