Firstly, the M2TW engine is highly limited and can do little more than the RTW engine, though we are pushing the abilities of the engine to its limits.

Secondly, Even if we could implement these factos in the game, there is an entire other consideration to be addressed, that of game balance. We aim to represent history as accuratley as possible, but we also aim to present the player with a fun and exciting game that they can enjoy playing for hours on end. If too many factors involving the regular destruction of the player's buildings, armies and populace are included the game will become a boring nightmare, however realistic it may be. We will strive to represent the hardships of the ancient world as always, but we will also make an enjoyable and fulfilling game.