How is it that a 400 man city revolts and kicks a 2000 man army out, then raises a 1500 man garrison?
Occurs too frequently, presumably because of lack of calming buildings.
How is it that a 400 man city revolts and kicks a 2000 man army out, then raises a 1500 man garrison?
Occurs too frequently, presumably because of lack of calming buildings.
The garrison is hardcoded and quite random, so there's nothing that can be done about it...
As for the revolt, it could be for distance from capital and cultural penalties, but it's very strange that a village isn't pacified with a 2k army...
He could have been handling Halikarnassos or those Saba cities. Do the steppes also have large base unrest?
It's very common in North Africa both Inland & Moroccan towns.
Max garrison public order bonus is +80%. its not too hard to have a bunch of negative effects that can add up together (distance to capital, unrest, spies, other...) to out-do all attempts to hold the city.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Yup. Example:
+80% garrison, +20% governor, +20% buildings and +30% low taxes = 150%. Should be a very happy city.
But then add:
-30% distance from capital, -60% Unrest, -20% Culture penalty = -110%.
Total City Happiness Value = 30%. Very unhappy city, red face.
City will riot, then rebel. Not even exterminating the populace will be enough on its own to solve the problem, although it will reduce the number of troops needed to reach 80% garrison value.
You'll need a superb governor, a large garrison, lots more law/happiness buildings, and a well-trained spy permanently based in this city to hold onto it.
Last edited by Titus Marcellus Scato; 11-23-2010 at 14:14.
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