Results 1 to 9 of 9

Thread: Tough Village, Weak City

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Tough Village, Weak City

    How is it that a 400 man city revolts and kicks a 2000 man army out, then raises a 1500 man garrison?

    Occurs too frequently, presumably because of lack of calming buildings.

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
    Join Date
    May 2010
    Location
    Prisoners upon this rock, flying without wings...
    Posts
    11,087

    Default Re: Tough Village, Weak City

    The garrison is hardcoded and quite random, so there's nothing that can be done about it...
    As for the revolt, it could be for distance from capital and cultural penalties, but it's very strange that a village isn't pacified with a 2k army...

  3. #3

    Default Re: Tough Village, Weak City

    He could have been handling Halikarnassos or those Saba cities. Do the steppes also have large base unrest?

  4. #4

    Default Re: Tough Village, Weak City

    It's very common in North Africa both Inland & Moroccan towns.

  5. #5
    Apprentice Geologist Member Blxz's Avatar
    Join Date
    Feb 2009
    Location
    Cairns
    Posts
    780

    Default Re: Tough Village, Weak City

    Max garrison public order bonus is +80%. its not too hard to have a bunch of negative effects that can add up together (distance to capital, unrest, spies, other...) to out-do all attempts to hold the city.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  6. #6

    Default Re: Tough Village, Weak City

    Yup. Example:

    +80% garrison, +20% governor, +20% buildings and +30% low taxes = 150%. Should be a very happy city.

    But then add:

    -30% distance from capital, -60% Unrest, -20% Culture penalty = -110%.

    Total City Happiness Value = 30%. Very unhappy city, red face.

    City will riot, then rebel. Not even exterminating the populace will be enough on its own to solve the problem, although it will reduce the number of troops needed to reach 80% garrison value.

    You'll need a superb governor, a large garrison, lots more law/happiness buildings, and a well-trained spy permanently based in this city to hold onto it.
    Last edited by Titus Marcellus Scato; 11-23-2010 at 14:14.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO