The garrison is hardcoded and quite random, so there's nothing that can be done about it...
As for the revolt, it could be for distance from capital and cultural penalties, but it's very strange that a village isn't pacified with a 2k army...
Grade_A_Beef 02:11 22/11/10
He could have been handling Halikarnassos or those Saba cities. Do the steppes also have large base unrest?
It's very common in North Africa both Inland & Moroccan towns.
Max garrison public order bonus is +80%. its not too hard to have a bunch of negative effects that can add up together (distance to capital, unrest, spies, other...) to out-do all attempts to hold the city.
Yup. Example:
+80% garrison, +20% governor, +20% buildings and +30% low taxes = 150%. Should be a very happy city.
But then add:
-30% distance from capital, -60% Unrest, -20% Culture penalty = -110%.
Total City Happiness Value = 30%. Very unhappy city, red face.
City will riot, then rebel. Not even exterminating the populace will be enough on its own to solve the problem, although it will reduce the number of troops needed to reach 80% garrison value.
You'll need a superb governor, a large garrison, lots more law/happiness buildings, and a well-trained spy permanently based in this city to hold onto it.
Titus, I also think there is a base happiness. I think it might be 100% base happiness so a city won't rebel unless the unhappy things greatly out-number the happy things.
Also, I think your math is slightly wrong in your example above. You said 150%-110%=30%. I'll admit its been a long time since I last did any significant math but something appears to be a bit off there.
Originally Posted by Blxz:
You said 150%-110%=30%. I'll admit its been a long time since I last did any significant math but something appears to be a bit off there.
That made my day! well, no, it's completly ok... the other 10% went for a walk, it should comeback soon enough...
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