Results 1 to 30 of 85

Thread: "Best of Both Worlds" .org Vs .net

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #24
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: "Best of Both Worlds" .org Vs .net

    Quote Originally Posted by grouchy13 View Post
    Yeah no worries we can Iron out any differences, these rules are tried and tested you have my guarentee in that.
    I'm sure they are - you guys play a lot of hotseats over there. But this is a slightly different (new?) kind of game in that it's a team deathmatch.

    So I think we should define the victory conditions as follows:

    Spoiler Alert, click show to read: 
    The game will continue until either all the opposing team's factions are destroyed or the players have publicly surrendered, or if the players have abandoned their factions and are not present to continue the game and no replacements can be found. The remaining team will be declared the victor.


    My personal view is that we should ban crusades and jihads altogether. It's just easier that way, especially in a deathmatch like this one. This is the wording I use for that in the GA hotseat:

    Spoiler Alert, click show to read: 
    No in-game crusades or jihads may be joined by any human player. If a crusade is called by the Pope it shall be ignored.


    I think we should replace the rule about subs with the following:

    Spoiler Alert, click show to read: 
    Any team-mate can sub for a player who cannot play his turn within the allotted 24 hours and will be granted an additional 24 hours to do it. If there are no available team-mates then the 'friendly' admin will sub instead. If there are no subs or friendly admins available within the 48 hours then the turn will be skipped. An extension may be granted by the opposing team's admin on request.


    And finally I think the last point about exploits should be something like:

    Spoiler Alert, click show to read: 
    Any actions which are adjudged to be an exploit by the majority decision of the two admins and the team captains will be banned from play from that point on. If an unfair advantage is adjudged to have been gained then the admins will take the necessary action to restore balance as they see fit. The admins and team captains will be obliged to consider any action which is referred to them by any player on either team at any point in the game.


    This leaves us with the possibility of a deadlock if we split along party lines, but that would have been the case with your original rule too as there are an even number of players and admins..

    What do you think?
    Last edited by phonicsmonkey; 11-24-2010 at 13:01.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO